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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="5ekyu" data-source="post: 7463521" data-attributes="member: 6919838"><p>If a 1st level fighter or rogue with two weapons wanted to:</p><p>Strike this guy (resolved and goes down) them move to that other guy and strike him how would you play that out if...</p><p></p><p>A - the other guy was 25 feet away (within normal move)</p><p></p><p>B- the other guy was 45' away (outside notmal move and strike but within normal move plus 10' jump)</p><p></p><p>C - the other guy was 55' away (outside normal move and extra jump)</p><p></p><p>For me, since i simply rule jumps are a part of your normal move and no carryover mid-jump or advanced for narrative stuff... A would play out as strike done this turn and both B and C would be "you cant get close enough to get your second swing off this turn, do you still want to move there?"</p><p></p><p>I am pretty sure you would be on the same page for A and C but if you choose to not want to stop the player from getting all his possibles just because he runs short of movement, how you would resolve B i am unsure of.</p><p></p><p>Would you let him get that delayed bonus attack from this turn added to next turn when he caught the guy? Would you allow him to go ahead and take the bit of next turns movement now so he doesnt lose the bonus attack? Would you be ok with him losing the attack posdibility but remain dissatisfied if another guy lost a little movement jump? </p><p></p><p>Characters lose "possible gains" all the time and often its over a small difference in positioning when they start.</p><p></p><p>But again, by rule nothing is lost if you only have 10' of move when you start a jump... You jump the 10' barring other circumstances.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7463521, member: 6919838"] If a 1st level fighter or rogue with two weapons wanted to: Strike this guy (resolved and goes down) them move to that other guy and strike him how would you play that out if... A - the other guy was 25 feet away (within normal move) B- the other guy was 45' away (outside notmal move and strike but within normal move plus 10' jump) C - the other guy was 55' away (outside normal move and extra jump) For me, since i simply rule jumps are a part of your normal move and no carryover mid-jump or advanced for narrative stuff... A would play out as strike done this turn and both B and C would be "you cant get close enough to get your second swing off this turn, do you still want to move there?" I am pretty sure you would be on the same page for A and C but if you choose to not want to stop the player from getting all his possibles just because he runs short of movement, how you would resolve B i am unsure of. Would you let him get that delayed bonus attack from this turn added to next turn when he caught the guy? Would you allow him to go ahead and take the bit of next turns movement now so he doesnt lose the bonus attack? Would you be ok with him losing the attack posdibility but remain dissatisfied if another guy lost a little movement jump? Characters lose "possible gains" all the time and often its over a small difference in positioning when they start. But again, by rule nothing is lost if you only have 10' of move when you start a jump... You jump the 10' barring other circumstances. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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