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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="5ekyu" data-source="post: 7464959" data-attributes="member: 6919838"><p>As an observation likely covered well before now. </p><p></p><p>Its worth noting that in PHB you can try to make longer jumps. There is no "cut off hover in space OMG what now" paradox but instead an ability check to make longer jumps. See using an ability. </p><p></p><p>So perhaps it should be resolved more directly as any other ability check with approach, goal, DC then check.</p><p></p><p>So your jump across chasm could become DC 25 to leap all the way across, DCwp to leap across and catch the side, DC 15 to leap then land on a lower ledge on the other side taking some falling dmg, etc. If the situation is impossible, then thats the result but as many are want to throw in not impossible examples here... Seems worth noting.</p><p></p><p>I thibk like most cases moving to use the base resolution mechanics whoch bring all those interpretive situational factors in as DC and focus on the PC abilities can serve the play better than just hard line fiat of float for a turn or cannot try etc.</p><p></p><p>Especially when you actually have a skill option spelled out related to this - even if not exact.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7464959, member: 6919838"] As an observation likely covered well before now. Its worth noting that in PHB you can try to make longer jumps. There is no "cut off hover in space OMG what now" paradox but instead an ability check to make longer jumps. See using an ability. So perhaps it should be resolved more directly as any other ability check with approach, goal, DC then check. So your jump across chasm could become DC 25 to leap all the way across, DCwp to leap across and catch the side, DC 15 to leap then land on a lower ledge on the other side taking some falling dmg, etc. If the situation is impossible, then thats the result but as many are want to throw in not impossible examples here... Seems worth noting. I thibk like most cases moving to use the base resolution mechanics whoch bring all those interpretive situational factors in as DC and focus on the PC abilities can serve the play better than just hard line fiat of float for a turn or cannot try etc. Especially when you actually have a skill option spelled out related to this - even if not exact. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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