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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="5ekyu" data-source="post: 7465024" data-attributes="member: 6919838"><p>Gotcha but must say "i have to deal with it" doesnt seem to explain much or show anything beneficial sbout the hang-time ruling. </p><p></p><p>Are there foljs saying jumping would get around a glyph or other AoE effect that you feel beeds to be managed differently? I may have missed those posts.</p><p></p><p>Where is the thread on "jumps give you plot armor" that you are refuting?</p><p></p><p>I thought the kinda main subject here was how to resolve partial jumps over turn breaks.</p><p></p><p>Some suggest a hang time approach.</p><p>Some suggest more "not on this turn approach" since the action wont complete.</p><p>Others (me at least) suggest using the skill check and options for longer jumps to resolve it in the first turn, which gives the player and character time to decide if they want to try or not.</p><p>I am sure other options have come along.</p><p></p><p>But none of the above serm to have implied plot armor... None serm to eliminate interference... They just switch the timing as to when things start and resolve.</p><p></p><p>But again, good to see you iron out that in your game glyphs can affect jumping creatures in some circumstances as i suppose thst has been in dispute somewhere i missed.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465024, member: 6919838"] Gotcha but must say "i have to deal with it" doesnt seem to explain much or show anything beneficial sbout the hang-time ruling. Are there foljs saying jumping would get around a glyph or other AoE effect that you feel beeds to be managed differently? I may have missed those posts. Where is the thread on "jumps give you plot armor" that you are refuting? I thought the kinda main subject here was how to resolve partial jumps over turn breaks. Some suggest a hang time approach. Some suggest more "not on this turn approach" since the action wont complete. Others (me at least) suggest using the skill check and options for longer jumps to resolve it in the first turn, which gives the player and character time to decide if they want to try or not. I am sure other options have come along. But none of the above serm to have implied plot armor... None serm to eliminate interference... They just switch the timing as to when things start and resolve. But again, good to see you iron out that in your game glyphs can affect jumping creatures in some circumstances as i suppose thst has been in dispute somewhere i missed. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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