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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="5ekyu" data-source="post: 7465165" data-attributes="member: 6919838"><p>So the plot armor thing is just something you kinda insert into others positions and then dismiss? Ok?</p><p></p><p>As for the long falls, I understand that yes, one can work to fashion a linkage there but it's not one that seems to hold much water to me.</p><p></p><p>Falling is involuntary, not voluntary (as a movement type) and the rules already treat those very differently. So, deciding to in this case house rule to declare jumping in this case works like involuntary movement so it can hold between turns (falls) but then one has to wonder how much like involuntary movement it is? Do jumps now not provoke AO too? Falls dont and since treating jumps like falls in this case is important to this ruling, one wonders.</p><p></p><p>I think the hyperbole of portraying "prefer to resolve voluntary movement during your turn" as somehow equating to insisting all actions must complete in a turn, as some have) is a bit off. </p><p></p><p>As I said earlier and seems to have been dodged, the hang-there creates a number of equal edge cases like sleep or psychic KO during the jump which are rather dicey and by expanding the time frame to "an entire round" and linking in next turns movement to finish the jump adds to that. </p><p></p><p>To me it opens more pitfalls narratively than it covers that directly impact the suspension of disbelief. </p><p></p><p>That's why I prefer to try and resolve it both narratively and mechanically with the core mechanics and the called out athletics options to resolve the voluntary part as is.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465165, member: 6919838"] So the plot armor thing is just something you kinda insert into others positions and then dismiss? Ok? As for the long falls, I understand that yes, one can work to fashion a linkage there but it's not one that seems to hold much water to me. Falling is involuntary, not voluntary (as a movement type) and the rules already treat those very differently. So, deciding to in this case house rule to declare jumping in this case works like involuntary movement so it can hold between turns (falls) but then one has to wonder how much like involuntary movement it is? Do jumps now not provoke AO too? Falls dont and since treating jumps like falls in this case is important to this ruling, one wonders. I think the hyperbole of portraying "prefer to resolve voluntary movement during your turn" as somehow equating to insisting all actions must complete in a turn, as some have) is a bit off. As I said earlier and seems to have been dodged, the hang-there creates a number of equal edge cases like sleep or psychic KO during the jump which are rather dicey and by expanding the time frame to "an entire round" and linking in next turns movement to finish the jump adds to that. To me it opens more pitfalls narratively than it covers that directly impact the suspension of disbelief. That's why I prefer to try and resolve it both narratively and mechanically with the core mechanics and the called out athletics options to resolve the voluntary part as is. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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