Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7467195" data-attributes="member: 6919838"><p>"I agree with you about events in each round being roughly simultaneous."</p><p></p><p>Obviously each GM can rule their games how thry prefer, but for me this is just not a position i take up and not a position i use as a basis for rulings in dnd style games.</p><p></p><p>Why?</p><p></p><p>Well like 99% of the mechanics we use are clearly based on treating these as sequential events within a turn. Some dramatically so.</p><p></p><p>If i were to tell a player "events in each round being roughly simultaneous" and then go on to round after round turn after turn,move after move prove thats BS, then i would feel like an idjit.</p><p></p><p>In the game, the dwarf can stab a demon with a dagger, run over to the elf, hand them the same dagger, the elf stab another demon then throw the dagger at a third and then the a cultist pick up the dagger and throw it at the first dwarf. </p><p></p><p>If that sounds like simultaneous to you, go for it.</p><p></p><p>Key point being there are good systems out there which do try and represent much more simultaneous turns, iirc unisystem was one (or one of its variants) but there are others. The key to those systems was usually a unified declaration phase (either all at once reveal or initiative based lowest init declares first) and then a common resolution phase where every declared action went off regardless of order resolved. Two characters might very well KO each other. </p><p></p><p>So, if i am inclined to run a game where i tell players that combat is simultaneous, i am for sure going to choose a system which treats it as sequential every time it matters (and frankly almost all the other times as well.)</p><p></p><p>But thats me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7467195, member: 6919838"] "I agree with you about events in each round being roughly simultaneous." Obviously each GM can rule their games how thry prefer, but for me this is just not a position i take up and not a position i use as a basis for rulings in dnd style games. Why? Well like 99% of the mechanics we use are clearly based on treating these as sequential events within a turn. Some dramatically so. If i were to tell a player "events in each round being roughly simultaneous" and then go on to round after round turn after turn,move after move prove thats BS, then i would feel like an idjit. In the game, the dwarf can stab a demon with a dagger, run over to the elf, hand them the same dagger, the elf stab another demon then throw the dagger at a third and then the a cultist pick up the dagger and throw it at the first dwarf. If that sounds like simultaneous to you, go for it. Key point being there are good systems out there which do try and represent much more simultaneous turns, iirc unisystem was one (or one of its variants) but there are others. The key to those systems was usually a unified declaration phase (either all at once reveal or initiative based lowest init declares first) and then a common resolution phase where every declared action went off regardless of order resolved. Two characters might very well KO each other. So, if i am inclined to run a game where i tell players that combat is simultaneous, i am for sure going to choose a system which treats it as sequential every time it matters (and frankly almost all the other times as well.) But thats me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
Top