Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7467996" data-attributes="member: 6787503"><p>No, it isn't. Let's look at your example:</p><p></p><p></p><p></p><p>The problem with your example is that, by following the dagger, it makes it seem like other things aren't happening in the fiction. That's because you're presenting information selectively. The dwarf might use more movement or have another attack it can use after it hands the dagger to the elf. The elf might have already been using its movement before the hand-off. The hand-off itself reveals that the dwarf's and elf's turns are simultaneous because they're both using their free object interaction to pass the dagger between themselves. The elf and dwarf may continue moving while the cultist, who may have been moving during the dwarf's and elf's actions, picks up the dagger. Unless a precise order is necessary for resolution, all of these events can be considered to happen more or less simultaneously. Only when it matters, do we need to assume initiative order.</p><p></p><p></p><p></p><p>From the Basic Rules: <p style="margin-left: 20px">A round represents about 6 seconds in the game world.</p><p>Now, depending on the number of participants and turns in a round, those turns could end up being pretty short under the sequential model. The typical combat involving four PCs and a monster would have turns of 1.2 seconds each. A 30 foot move in such a turn would exceed even the running speeds of elite athletes.</p><p></p><p>I think each turn needs the full six seconds to make sense of the action economy, and the only way to fit multiple six-second turns into a six-second round is if they happen at the same time. </p><p></p><p></p><p></p><p>Why not? It looks like the halfling had higher initiative, so by the time the dwarf was able to take aim, the halfling was behind the wall. I'm not seeing the problem.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7467996, member: 6787503"] No, it isn't. Let's look at your example: The problem with your example is that, by following the dagger, it makes it seem like other things aren't happening in the fiction. That's because you're presenting information selectively. The dwarf might use more movement or have another attack it can use after it hands the dagger to the elf. The elf might have already been using its movement before the hand-off. The hand-off itself reveals that the dwarf's and elf's turns are simultaneous because they're both using their free object interaction to pass the dagger between themselves. The elf and dwarf may continue moving while the cultist, who may have been moving during the dwarf's and elf's actions, picks up the dagger. Unless a precise order is necessary for resolution, all of these events can be considered to happen more or less simultaneously. Only when it matters, do we need to assume initiative order. From the Basic Rules: [INDENT]A round represents about 6 seconds in the game world.[/INDENT] Now, depending on the number of participants and turns in a round, those turns could end up being pretty short under the sequential model. The typical combat involving four PCs and a monster would have turns of 1.2 seconds each. A 30 foot move in such a turn would exceed even the running speeds of elite athletes. I think each turn needs the full six seconds to make sense of the action economy, and the only way to fit multiple six-second turns into a six-second round is if they happen at the same time. Why not? It looks like the halfling had higher initiative, so by the time the dwarf was able to take aim, the halfling was behind the wall. I'm not seeing the problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
Top