*Happy Dance* My Grim Tales & C&C are nearly here

Henry

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(To the theme of the William Tell Overture)

My Grim Tales and C&C
They are out for delivery
UPS-web has told me
My books are ouuuuut - for delivery!



After over a month of waiting, I'll finally get to check these bad-boys out.

Sorry for the crowing, I had to share my anticipation. :)
 

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Henry said:
(To the theme of the William Tell Overture)

My Grim Tales and C&C
They are out for delivery
UPS-web has told me
My books are ouuuuut - for delivery!



After over a month of waiting, I'll finally get to check these bad-boys out.

Sorry for the crowing, I had to share my anticipation. :)

Congrats! Here's to hoping they dont get lost in the mail :lol:
 


Now, you KNOW I'll be casting "Summon Ratbane" after a read-through. Fortunately, no spell burn for that one. :)

I have a friend of mine who's running a low-magic D&D game, and he's been doing pretty well with the tweaks he's introduced, but one goal I have is to see if his concept would translate better with Grim Tales. Another goal is to familiarize myself with the differences between GT and Modern in anticipation for playing in a one-shot Faded Glory game with Old One in April. In fact, the second will help with the first.

As for C&C, my goal is more simplistic - I'm looking for something I can play D&D with like we used to as kids - a group of us guys get together, we can't run the regular game tonight, but we want to play D&D, so we crack the book, make characters on the fly in 30 minutes, and get moving.
 


Anything I can do to help you enjoy Grim Tales when you get it, I'm here!

Grim Tales really needs to come with some kind of step-by-step how-to guide that lets you convince players to put down their PHB's and try something that's *gasp* not D&D.
 

GlassJaw said:
Grim Tales really needs to come with some kind of step-by-step how-to guide that lets you convince players to put down their PHB's and try something that's *gasp* not D&D.

I am girding myself for this very task tonight. At least one will require the old "Grim Tales up-side the head" argument. :] I think if I can sell a setting, I can sell the rules.
 

GlassJaw said:
Grim Tales really needs to come with some kind of step-by-step how-to guide that lets you convince players to put down their PHB's and try something that's *gasp* not D&D.

Do what I do, "these are my new house rules to my DnD game." If you want to be completely honest just say "d20" instead. It's funny how people refuse to learn a new game, but they will learn "house rules" to the point that it might as well be a new game.

When you say it that way, I find people will let you run "Tic Tac Toe, the RPG" as long as you say it's "house rules to DnD."

I ran d20 Castle Falkenstien (homebrew) and MnM, both stripped away most of the system and introduced tons of new rules, everyone was willing to give it a try once.
 

Henry, Grim Tales was another system I was thinking about before C&C. I shied away because my goal was rules lite more than flavor. I'd love to see a comparative view of the systems if it makes sense - it GT isn't any lighter, the comparison wouldn't make sense, of course.

But I'm curious about GT, and since I'm now completely out of 3E, it would be nice to see some comparisons moving around the edges instead of always through the 3E mirror...
 

Mythmere1 said:
But I'm curious about GT, and since I'm now completely out of 3E, it would be nice to see some comparisons moving around the edges instead of always through the 3E mirror...

GT uses d20 Modern with some modifications. I wouldn't say it is a light rules system unless you consider d20 Modern a light rules system.
 

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