The PCs
Warning Spoilers!
The various hidden sections below contain details, as indicated, about the characters in play- reading these sections before reading the story may limit your enjoyment- you have been warned.
[sblock=The Present Party Line Up]
The Hard Core Adventurers Level 3
[/sblock]
The PCs
[sblock=Gokan]
Gokan, Male Half-Orc Whirling Barbarian Level 3
Played by Dave

Gokan
====== Created Using Wizards of the Coast D&D Character Builder ======
Gokan, level 3
Half-Orc, Barbarian
Build: Whirling Barbarian
Feral Might Option: Whirling Slayer
Recent Life - Mercenary Work (+2 to Athletics)
Theme: Mercenary
FINAL ABILITY SCORES
STR 20, CON 13, DEX 15, INT 8, WIS 10, CHA 10
STARTING ABILITY SCORES
STR 18, CON 13, DEX 13, INT 8, WIS 10, CHA 10
AC: 17 Fort: 18 Ref: 14 Will: 11
HP: 40 Surges: 10 Surge Value: 10
TRAINED SKILLS
Acrobatics +7, Athletics +12, Perception +6
UNTRAINED SKILLS
Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +1, Endurance +3, Heal +1, History +0, Insight +1, Intimidate +3, Nature +1, Religion +0, Stealth +2, Streetwise +1, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Half-Orc Racial Power: Furious Assault
Barbarian Feature: Whirling Lunge
Barbarian Attack 1: Whirling Rend
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Whirling Frenzy
Barbarian Attack 1: Macetail's Rage
Barbarian Utility 2: Shrug It Off
Barbarian Attack 3: Thundering Smash
FEATS
Level 1: Thirst for Battle
Level 2: Axe Expertise
ITEMS
+1 Veteran's Hide Armor x1
Adventurer's Kit
Battleaxe
Handaxe x5
Vanguard Battleaxe +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Gokan, level 2
Half-Orc, Barbarian
Build: Whirling Barbarian
Feral Might Option: Whirling Slayer
Recent Life - Mercenary Work (+2 to Athletics)
Theme: Mercenary
FINAL ABILITY SCORES
STR 20, CON 13, DEX 15, INT 8, WIS 10, CHA 10
STARTING ABILITY SCORES
STR 18, CON 13, DEX 13, INT 8, WIS 10, CHA 10
AC: 17 Fort: 18 Ref: 14 Will: 11
HP: 34 Surges: 10 Surge Value: 8
TRAINED SKILLS
Acrobatics +7, Athletics +12, Perception +6
UNTRAINED SKILLS
Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +1, Endurance +3, Heal +1, History +0, Insight +1, Intimidate +3, Nature +1, Religion +0, Stealth +2, Streetwise +1, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Half-Orc Racial Power: Furious Assault
Barbarian Feature: Whirling Lunge
Barbarian Attack 1: Whirling Rend
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Whirling Frenzy
Barbarian Attack 1: Macetail's Rage
Barbarian Utility 2: Shrug It Off
FEATS
Level 1: Thirst for Battle
Level 2: Axe Expertise
ITEMS
Hide Armor x1
Adventurer's Kit
Battleaxe
Handaxe x5
Vanguard Battleaxe +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Gokan, level 1
Half-Orc, Barbarian
Build: Whirling Barbarian
Feral Might Option: Whirling Slayer
Recent Life - Mercenary Work (+2 to Athletics)
Theme: Mercenary
FINAL ABILITY SCORES
STR 20, CON 13, DEX 15, INT 8, WIS 10, CHA 10
STARTING ABILITY SCORES
STR 18, CON 13, DEX 13, INT 8, WIS 10, CHA 10
AC: 16 Fort: 17 Ref: 13 Will: 10
HP: 28 Surges: 10 Surge Value: 7
TRAINED SKILLS
Acrobatics +6, Athletics +11, Perception +5
UNTRAINED SKILLS
Arcana –1, Bluff +0, Diplomacy +0, Dungeoneering +0, Endurance +2, Heal +0, History –1, Insight +0, Intimidate +2, Nature +0, Religion –1, Stealth +1, Streetwise +0, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Half-Orc Racial Power: Furious Assault
Barbarian Feature: Whirling Lunge
Barbarian Attack 1: Whirling Rend
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Whirling Frenzy
Barbarian Attack 1: Macetail's Rage
FEATS
Level 1: Thirst for Battle
ITEMS
Hide Armor x1
Adventurer's Kit
Battleaxe
Handaxe x5
====== End ======
[/sblock]
[sblock=Hal 5000]
Hal 5000, Male Warforged Great Weapon Fighter Level 1
Played by Lee

Now with +1 Greatsword
Killed in Encounter 9 The Rat Pack in KOTS.
Hal is the third PC to fall unconscious in this encounter, although his fall is final- the metal man takes a blade to the face from a Scurrying Wererat, a crit, for 22 damage- Hal is only on 2 Hit Points at the time. Hal's dead, his last words- "I have failed!"
Hal 5000
====== Created Using Wizards of the Coast D&D Character Builder ======
Hal 5000, level 1
Warforged, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Thousand Yard Stare (Perception class skill)
Theme: Ironwrought
FINAL ABILITY SCORES
STR 20, CON 15, DEX 10, INT 8, WIS 13, CHA 10
STARTING ABILITY SCORES
STR 18, CON 13, DEX 10, INT 8, WIS 13, CHA 10
AC: 17 Fort: 17 Ref: 10 Will: 12
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Athletics +11, Endurance +10, Perception +6
UNTRAINED SKILLS
Acrobatics +0, Arcana –1, Bluff +0, Diplomacy +0, Dungeoneering +1, Heal +1, History –1, Insight +1, Intimidate +2, Nature +1, Religion –1, Stealth +0, Streetwise +0, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Warforged Racial Power: Warforged Resolve
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Reaping Strike
Fighter Attack 1: Hack and Hew
Fighter Attack 1: Lasting Threat
FEATS
Level 1: Two-Handed Weapon Expertise
ITEMS
Scale Armor x1
Adventurer's Kit
+1 Greatsword
====== End ======
[/sblock]
[sblock=Hedda]
Hedda, Female Minotaur Battle Priest of Bahamut Level 1
Played by Stu
Killed in Encounter 4 The Kobold Lair- Irontooth! in KOTS.
Hedda is knocked unconscious by Irontooth, then proceeds to bleed to death while her comrades are likewise suffering (Gokan, Hal & Sigur are also knocked unconscious- all thanks to Irontooth), or else are left to fight for their lives (Jimmy). The halfling gets to her too late... Hedda is gone.
Hedda
====== Created Using Wizards of the Coast D&D Character Builder ======
Hedda, level 1
Minotaur, Cleric (Templar)
Build: Battle Cleric
Cleric Option: Healer's Lore
Auspicious Birth (Auspicious Birth Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 18, CON 11, DEX 10, INT 8, WIS 18, CHA 13
STARTING ABILITY SCORES
STR 16, CON 11, DEX 10, INT 8, WIS 16, CHA 13
AC: 16 Fort: 14 Ref: 10 Will: 16
HP: 30 Surges: 8 Surge Value: 7
TRAINED SKILLS
Diplomacy +6, Heal +9, Insight +9, Religion +4
UNTRAINED SKILLS
Acrobatics –1, Arcana –1, Athletics +3, Bluff +1, Dungeoneering +4, Endurance –1, History –1, Intimidate +1, Nature +6, Perception +6, Stealth –1, Streetwise +1, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Minotaur Racial Power: Goring Charge
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Righteous Brand
Cleric Attack 1: Gaze of Defiance
Cleric Attack 1: War Priest's Strike
Cleric Attack 1: Avenging Flame
FEATS
Level 1: Ritual Caster
Level 1: Weapon Expertise (Mace)
ITEMS
Ritual Book
Comrades' Succor
Comprehend Language
Chainmail x1
Adventurer's Kit
Morningstar x1
Holy Symbol x1
Sling
====== End ======
[/sblock]
[sblock=Jimmy Hoofenburger]
Jimmy, Male Halfling Trickster Rogue Level 3
Played by Dan

Jimmy Hoofenburger
====== Created Using Wizards of the Coast D&D Character Builder ======
Jimmy Hoofenburger, level 3
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Auspicious Birth (Auspicious Birth Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 8, CON 10, DEX 20, INT 10, WIS 11, CHA 16
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 10, WIS 11, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 14
HP: 42 Surges: 6 Surge Value: 10
TRAINED SKILLS
Acrobatics +13, Bluff +9, Perception +6, Stealth +11, Streetwise +9, Thievery +13
UNTRAINED SKILLS
Arcana +1, Athletics +0, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Intimidate +4, Nature +1, Religion +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
Rogue Attack 3: Fleeting Spirit Strike
FEATS
Level 1: Light Blade Expertise
Level 2: Backstabber
ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x6
Shuriken
Vicious Dagger +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Jimmy Hoofenburger, level 2
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Auspicious Birth (Auspicious Birth Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 8, CON 10, DEX 20, INT 10, WIS 11, CHA 16
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 10, WIS 11, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Acrobatics +13, Bluff +9, Perception +6, Stealth +11, Streetwise +9, Thievery +13
UNTRAINED SKILLS
Arcana +1, Athletics +0, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Intimidate +4, Nature +1, Religion +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
FEATS
Level 1: Light Blade Expertise
Level 2: Backstabber
ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x6
Shuriken
Vicious Dagger +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Jimmy Hoofenburger, level 1
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Auspicious Birth (Auspicious Birth Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 8, CON 10, DEX 20, INT 10, WIS 11, CHA 16
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 10, WIS 11, CHA 14
AC: 17 Fort: 10 Ref: 17 Will: 13
HP: 32 Surges: 6 Surge Value: 8
TRAINED SKILLS
Acrobatics +12, Bluff +8, Perception +5, Stealth +10, Streetwise +8, Thievery +12
UNTRAINED SKILLS
Arcana +0, Athletics –1, Diplomacy +3, Dungeoneering +0, Endurance +0, Heal +0, History +0, Insight +0, Intimidate +3, Nature +0, Religion +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Blinding Barrage
FEATS
Level 1: Light Blade Expertise
ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x6
+1 Vicious Dagger
Shuriken
====== End ======
[/sblock]
[sblock=Sigur of Hammerfast]
Sigur, Male Dwarf Wrathful Invoker Level 3
Played by Steve

Sigur
====== Created Using Wizards of the Coast D&D Character Builder ======
Sigur of Hammerfast, level 3
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant Option: Covenant of Wrath
Early Life - Imprisoned (Thievery class skill)
Theme: Earthforger
FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 10, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8
AC: 17 Fort: 16 Ref: 13 Will: 18
HP: 34 Surges: 9 Surge Value: 8
TRAINED SKILLS
Endurance +10, Insight +11, Religion +6, Thievery +5
UNTRAINED SKILLS
Acrobatics +0, Arcana +1, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +8, Heal +6, History +1, Intimidate +0, Nature +6, Perception +6, Stealth +0, Streetwise +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Dwarf Racial Power: Dwarven Resilience
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Angelic Echelon
Invoker Utility 2: Wall of Light
Invoker Attack 3: Falling Leaves
FEATS
Level 1: Ritual Caster
Level 1: Implement Expertise (Rod)
Level 2: Improved Defenses
ITEMS
Ritual Book
Hand of Fate
Pass Without Trace
Chainmail x1
Adventurer's Kit
Mace x1
Hand crossbow
Rod of Absorption +1
Flame Bracers (heroic tier) x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Sigur of Hammerfast, level 2
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant Option: Covenant of Wrath
Early Life - Imprisoned (Thievery class skill)
Theme: Earthforger
FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 10, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8
AC: 17 Fort: 16 Ref: 13 Will: 18
HP: 30 Surges: 9 Surge Value: 7
TRAINED SKILLS
Endurance +10, Insight +11, Religion +6, Thievery +5
UNTRAINED SKILLS
Acrobatics +0, Arcana +1, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +8, Heal +6, History +1, Intimidate +0, Nature +6, Perception +6, Stealth +0, Streetwise +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Dwarf Racial Power: Dwarven Resilience
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Angelic Echelon
Invoker Utility 2: Wall of Light
FEATS
Level 1: Ritual Caster
Level 1: Implement Expertise (Rod)
Level 2: Improved Defenses
ITEMS
Ritual Book
Hand of Fate
Pass Without Trace
Chainmail x1
Adventurer's Kit
Mace x1
Hand crossbow
Rod of Absorption +1
Flame Bracers (heroic tier) x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Sigur of Hammerfast, level 1
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant Option: Covenant of Wrath
Early Life - Imprisoned (Thievery class skill)
Theme: Earthforger
FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 10, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8
AC: 16 Fort: 14 Ref: 11 Will: 16
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
Endurance +9, Insight +10, Religion +5, Thievery +4
UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Athletics –1, Bluff –1, Diplomacy –1, Dungeoneering +7, Heal +5, History +0, Intimidate –1, Nature +5, Perception +5, Stealth –1, Streetwise –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Dwarf Racial Power: Dwarven Resilience
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Angelic Echelon
FEATS
Level 1: Ritual Caster
Level 1: Implement Expertise (Rod)
ITEMS
Ritual Book
Hand of Fate
Pass Without Trace
Chainmail x1
Adventurer's Kit
Mace x1
Hand crossbow
Rod Implement
+1 Rod of Absorption
====== End ======
[/sblock]
[sblock=Tonka]
Tonka, Male Dragonborn Inspiring Warlord Level 3
Played by Stu (who played Hedda)

Tonka
====== Created Using Wizards of the Coast D&D Character Builder ======
Tonka, level 3
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Auspicious Birth (Auspicious Birth Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 19, CON 10, DEX 11, INT 8, WIS 10, CHA 18
STARTING ABILITY SCORES
STR 17, CON 10, DEX 11, INT 8, WIS 10, CHA 16
AC: 18 Fort: 17 Ref: 13 Will: 17
HP: 41 Surges: 7 Surge Value: 10
TRAINED SKILLS
Athletics +9, Diplomacy +10, Heal +6, Intimidate +12
UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Bluff +5, Dungeoneering +1, Endurance +0, History +2, Insight +1, Nature +1, Perception +1, Religion +0, Stealth +0, Streetwise +5, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Inspiring Word
Warlord Attack 1: Wolf Pack Tactics
Warlord Attack 1: Rousing Assault
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Leader's Instincts
Warlord Utility 2: Inspired Belligerence
Warlord Attack 3: Warlord's Strike
FEATS
Level 1: Improved Inspiring Word
Level 2: Heavy Blade Expertise
ITEMS
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Javelin
Healer's Brooch +1 x1
Vengeful Longsword +1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Tonka, level 2
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Auspicious Birth (Auspicious Birth Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 19, CON 10, DEX 11, INT 8, WIS 10, CHA 18
STARTING ABILITY SCORES
STR 17, CON 10, DEX 11, INT 8, WIS 10, CHA 16
AC: 18 Fort: 17 Ref: 13 Will: 17
HP: 36 Surges: 7 Surge Value: 9
TRAINED SKILLS
Athletics +9, Diplomacy +10, Heal +6, Intimidate +12
UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Bluff +5, Dungeoneering +1, Endurance +0, History +2, Insight +1, Nature +1, Perception +1, Religion +0, Stealth +0, Streetwise +5, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Inspiring Word
Warlord Attack 1: Wolf Pack Tactics
Warlord Attack 1: Rousing Assault
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Leader's Instincts
Warlord Utility 2: Inspired Belligerence
FEATS
Level 1: Improved Inspiring Word
Level 2: Heavy Blade Expertise
ITEMS
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Javelin
Healer's Brooch +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Tonka, level 1
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Auspicious Birth (Auspicious Birth Benefit)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 19, CON 10, DEX 11, INT 8, WIS 10, CHA 18
STARTING ABILITY SCORES
STR 17, CON 10, DEX 11, INT 8, WIS 10, CHA 16
AC: 17 Fort: 16 Ref: 12 Will: 16
HP: 31 Surges: 7 Surge Value: 7
TRAINED SKILLS
Athletics +8, Diplomacy +9, Heal +5, Intimidate +11
UNTRAINED SKILLS
Acrobatics –1, Arcana –1, Bluff +4, Dungeoneering +0, Endurance –1, History +1, Insight +0, Nature +0, Perception +0, Religion –1, Stealth –1, Streetwise +4, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Inspiring Word
Warlord Attack 1: Wolf Pack Tactics
Warlord Attack 1: Rousing Assault
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Leader's Instincts
FEATS
Level 1: Improved Inspiring Word
ITEMS
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Javelin
====== End ======
[/sblock]
[sblock=Ramm]
Ramm, Male Minotaur Guardian Fighter Level 3
Played by Lee (who played Hal)

Ramm
====== Created Using Wizards of the Coast D&D Character Builder ======
Ramm, level 3
Minotaur, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Occupation - Bounty Hunter (+2 to Perception)
Theme: Stormraider
FINAL ABILITY SCORES
STR 19, CON 18, DEX 10, INT 10, WIS 11, CHA 8
STARTING ABILITY SCORES
STR 17, CON 16, DEX 10, INT 10, WIS 11, CHA 8
AC: 22 Fort: 17 Ref: 13 Will: 11
HP: 45 Surges: 14 Surge Value: 11
TRAINED SKILLS
Athletics +6, Endurance +6, Heal +6
UNTRAINED SKILLS
Acrobatics –3, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, History +1, Insight +1, Intimidate +0, Nature +3, Perception +5, Religion +1, Stealth –3, Streetwise +0, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Stormraider Attack: Storm the Deck
Minotaur Racial Power: Goring Charge
Fighter Attack: Combat Challenge
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Shield Bash
Fighter Attack 1: Shove and Slap
Fighter Utility 2: Unstoppable
Fighter Attack 3: Sweeping Blow
FEATS
Level 1: Armor Proficiency: Plate
Level 2: Weapon Expertise (Heavy Blade)
ITEMS
Adventurer's Kit
Heavy Shield x1
Vanguard Battleaxe +1 x1
Javelin
Black Iron Plate Armor +1 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Ramm, level 2
Minotaur, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Occupation - Bounty Hunter (+2 to Perception)
Theme: Stormraider
FINAL ABILITY SCORES
STR 19, CON 18, DEX 10, INT 10, WIS 11, CHA 8
STARTING ABILITY SCORES
STR 17, CON 16, DEX 10, INT 10, WIS 11, CHA 8
AC: 21 Fort: 17 Ref: 13 Will: 11
HP: 39 Surges: 14 Surge Value: 9
TRAINED SKILLS
Athletics +6, Endurance +6, Heal +6
UNTRAINED SKILLS
Acrobatics –3, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, History +1, Insight +1, Intimidate +0, Nature +3, Perception +5, Religion +1, Stealth –3, Streetwise +0, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Stormraider Attack: Storm the Deck
Minotaur Racial Power: Goring Charge
Fighter Attack: Combat Challenge
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Shield Bash
Fighter Attack 1: Shove and Slap
Fighter Utility 2: Unstoppable
FEATS
Level 1: Armor Proficiency: Plate
Level 2: Weapon Expertise (Heavy Blade)
ITEMS
Plate Armor x1
Adventurer's Kit
Heavy Shield x1
Vanguard Battleaxe +1 x1
Javelin
====== End ======
[/sblock]
[sblock=Eko]
Eko, Female Half-Elf Valorous Bard Level 2
Played by Steve (who also plays Sigur)

Eko totes her +1 Orium Wand.
Eko
====== Created Using Wizards of the Coast D&D Character Builder ======
Eko, level 2
Half-Elf, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Signs of Influence Option: Welcome Guest
Signs of Influence Option: Ritual Beneficiary
Half-Elf Power Selection Option: Knack for Success
Auspicious Birth (Auspicious Birth Benefit)
Theme: Dune Trader
FINAL ABILITY SCORES
STR 10, CON 13, DEX 10, INT 14, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18
AC: 18 Fort: 12 Ref: 15 Will: 17
HP: 37 Surges: 8 Surge Value: 9
TRAINED SKILLS
Arcana +8, Diplomacy +13, Heal +5, Intimidate +11, Perception +5
UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Bluff +7, Dungeoneering +1, Endurance +2, History +4, Insight +3, Nature +1, Religion +4, Stealth +1, Streetwise +7, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dune Trader Feature: Quick Formation
Half-Elf Racial Power: Knack for Success
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Shout of Triumph
Bard Attack 1: Stirring Shout
Bard Utility 2: Concerted Effort
FEATS
Level 1: Ritual Caster
Level 1: Improved Majestic Word
Level 2: Wand Expertise
ITEMS
Ritual Book
Traveler's Chant
Alarm
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
Orium Wand +1
Longbow
====== End ======
[/sblock]
[sblock=The Red Baron]
The Red Baron, Male Wood Elf Archer Ranger Level 2
Played by Dave (who also plays Gokan)

The Red Baron grips tight to his +1 Retributive Longbow.
Red Baron
====== Created Using Wizards of the Coast D&D Character Builder ======
Red Baron, level 2
Wood Elf, Ranger
Build: Archer Ranger
Harper Pin Option: Tymora's Luck
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Auspicious Birth (Auspicious Birth Benefit)
Theme: Harper Agent
FINAL ABILITY SCORES
STR 11, CON 8, DEX 20, INT 10, WIS 16, CHA 10
STARTING ABILITY SCORES
STR 11, CON 8, DEX 18, INT 10, WIS 14, CHA 10
AC: 19 Fort: 12 Ref: 17 Will: 14
HP: 37 Surges: 5 Surge Value: 9
TRAINED SKILLS
Acrobatics +10, Heal +9, Nature +11, Perception +11, Stealth +10
UNTRAINED SKILLS
Arcana +1, Athletics +0, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance –1, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise +1, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Split the Tree
Harper Agent Utility 2: Harper's Healing Boon
FEATS
Defensive Mobility
Level 1: Weapon Focus (Bow)
Level 2: Bow Expertise
ITEMS
Hide Armor x1
Adventurer's Kit
Longbow
Longsword
Retributive Longbow +1 x1
====== End ======
[/sblock]
[sblock=Sir Garlik]
Sir Garlik, Male Dragonborn Avenging Paladin Level 2
Played by Stu (who also plays Tonka, and previously Hedda)

Sir Garlik wields his +1 Longsword Sentinel Martial Honour Blade, a family heirloom.
Sir Garlik
====== Created Using Wizards of the Coast D&D Character Builder ======
Sir Garlik, level 2
Dragonborn, Paladin
Build: Avenging Paladin
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Auspicious Birth (Auspicious Birth Benefit)
Theme: Gladiator
FINAL ABILITY SCORES
STR 18, CON 10, DEX 10, INT 8, WIS 17, CHA 13
STARTING ABILITY SCORES
STR 16, CON 10, DEX 10, INT 8, WIS 17, CHA 11
AC: 21 Fort: 16 Ref: 14 Will: 15
HP: 39 Surges: 11 Surge Value: 9
TRAINED SKILLS
Diplomacy +7, Heal +9, Insight +9, Religion +5
UNTRAINED SKILLS
Acrobatics –3, Arcana +0, Athletics +1, Bluff +2, Dungeoneering +4, Endurance –3, History +2, Intimidate +4, Nature +4, Perception +4, Stealth –3, Streetwise +2, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gladiator Feature: Disrupting Advance
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Holy Strike
Paladin Attack 1: Valiant Strike
Paladin Attack 1: Radiant Smite
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Sacred Circle
FEATS
Level 1: Versatile Expertise
Level 2: Devoted Paladin
ITEMS
Plate Armor x1
Adventurer's Kit
Longsword
Heavy Shield x1
Sentinel Marshal Honor Blade Longsword +1 x1
Javelin
====== End ======
[/sblock]
[sblock=Dead PCs]
First to fall-
Hedda, Female Minotaur Battle Priest of Bahamut Level 1
Played by Stu
Killed in Encounter 4 The Kobold Lair- Irontooth! in KOTS.
Hedda is knocked unconscious by Irontooth, then proceeds to bleed to death while her comrades are likewise suffering (Gokan, Hal & Sigur are also knocked unconscious- all thanks to Irontooth), or else are left to fight for their lives (Jimmy). The halfling gets to her too late... Hedda is gone.
Second down-
Hal 5000, Male Warforged Great Weapon Fighter Level 1
Played by Lee

Now with +1 Greatsword
Killed in Encounter 9 The Rat Pack in KOTS.
Hal is the third PC to fall unconscious in this encounter, although his fall is final- the metal man takes a blade to the face from a Scurrying Wererat, a crit, for 22 damage- Hal is only on 2 Hit Points at the time. Hal's dead, his last words- "I have failed!".
[/sblock]
