We play it the way it's described in the PH.
Fact of the matter is, as a DM, I know of countless methods and means to kill off all players at any time. I'm not worried about players having the ability to walk up and possibly kill an NPC, even a BBEG (who, in most cases, isn't who my players think s/he is). And what's good for the goose is good for the gander. If PCs know about harm and its benefits, it's a certainty that some of their more powerful and wise opponents do as well.
No offense, but I think a lot of people (not necessarily those on this thread) are overreacting to the spell. More intelligent creatures/adversaries will take the necessarily precautions against this and other similarly powerful spells.
IMC, the one cleric has used harm a total of two times, although he had access to the spell for months. Heck, not only did he have access to it, he also had the Reach Spell Feat from Defenders of the Faith which allows all touch spells prepared at two levels higher to function as 20 foot ranged touch spells. The first time he used it, it was against a very nasty, slightly higher level Priestess. It hit, reduced her to 2 hp, and she healed herself the next round because all attempts to hit her missed (and the Wizard rolled too low on his Initiative to blast her will a magic missile. The second time it was used was against an Ancient Green Dragon. Again, he had used the Reach version, broke the SR, and reduced the Dragon to 1 hp. The cleric, benefiting from a mass haste spell, followed up with a searing light spell and did not break the SR. A dwarf (with boots of flying) swung and missed. The next round, everyone rolled abyssmal Initiatives (I require new Ini every round) and the Dragon teleported away. Not once has the harm spell as worded hindered me. On the other hand, it's been used twice against the PCs to devastating effect.
I don't see what the gripe is about this spell. Please, someone enlighten me as to why it seems so overpowered when it's worked fine for me.
Fact of the matter is, as a DM, I know of countless methods and means to kill off all players at any time. I'm not worried about players having the ability to walk up and possibly kill an NPC, even a BBEG (who, in most cases, isn't who my players think s/he is). And what's good for the goose is good for the gander. If PCs know about harm and its benefits, it's a certainty that some of their more powerful and wise opponents do as well.
No offense, but I think a lot of people (not necessarily those on this thread) are overreacting to the spell. More intelligent creatures/adversaries will take the necessarily precautions against this and other similarly powerful spells.
IMC, the one cleric has used harm a total of two times, although he had access to the spell for months. Heck, not only did he have access to it, he also had the Reach Spell Feat from Defenders of the Faith which allows all touch spells prepared at two levels higher to function as 20 foot ranged touch spells. The first time he used it, it was against a very nasty, slightly higher level Priestess. It hit, reduced her to 2 hp, and she healed herself the next round because all attempts to hit her missed (and the Wizard rolled too low on his Initiative to blast her will a magic missile. The second time it was used was against an Ancient Green Dragon. Again, he had used the Reach version, broke the SR, and reduced the Dragon to 1 hp. The cleric, benefiting from a mass haste spell, followed up with a searing light spell and did not break the SR. A dwarf (with boots of flying) swung and missed. The next round, everyone rolled abyssmal Initiatives (I require new Ini every round) and the Dragon teleported away. Not once has the harm spell as worded hindered me. On the other hand, it's been used twice against the PCs to devastating effect.
I don't see what the gripe is about this spell. Please, someone enlighten me as to why it seems so overpowered when it's worked fine for me.