Harm/Slay Living FIX?

Cloudgatherer said:
IMC, I've modified it to fit in line with the other Inflict spells. All the inflict spells have a Will save for half damage, I let Harm have a Will save for half of current hitpoints (instead of 1d4). It is still a powerful spell, but there you have it.
Originally posted by Geoff Watson
IMC I give Harm a save for half damage. It's still really good against really tough opponents, but it's not an instant win if they save.

The same applies for Heal vs undead, etc.
Originally posted by Mustrum_Ridcully
The best fix for harm (I would use it if I ever start a D&D campaign at DM) is allowing a Will Save for "half hit point loss".
That same applies for heal against undead creaturues.

That's exactly what I was going to suggest, but I guess I'm not the only one to think of that rather simple and elegant solution.
 
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