Has anyone done a host of fiends-turned-angels?

Ry

Explorer
Hi; I know there are individual monsters like this, but for my campaign I'm looking for something more like "demons" or "archons" - a whole hierarchy of redeemed evil beings. Does anybody know of a monster book that features some? Even individual examples could help in putting this together.

(Unnecessary Context: My heavily edited Dark Sun features the Sorcerer-King Oronis from the Revised Boxed set, but each Sorcerer-King has a matching set of evil spirits. Kalak gets Yugoloths, Andropinis gets Baatezu, Hamanu gets evil-leaning Rimlani, Lalali-Puy gets evil Guardinals, Tetuktitlay gets Tanar'ri, Abalach-Re gets Gehreleths, and Nibenay gets variants on shadows. But Oronis has turned himself around, and with him, he's turned his host of servitor spirits.)
 

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Sanctified Creature template in BoED. Allows you to swap out an evil creatures evil powers for good ones. Magic circle vs. Good becomes Magic Circle vs. Evil and so on.


The Seraph of Earth and Stone
 

The Sanctified Creature Template tends to either make really weak creatures (when aplpied to creatures with lots of spell-like or supernatural abilities which they lose) or really strong ones, when applied to creatures with none of the above. (With respect to thier CR).

You could just take one of evil races and on the fly reverse any evil abilities.
 

rycanada said:
Hi; I know there are individual monsters like this, but for my campaign I'm looking for something more like "demons" or "archons" - a whole hierarchy of redeemed evil beings. Does anybody know of a monster book that features some? Even individual examples could help in putting this together.

Ehhh, sorry. :/ I'd rather come up with stats for a bunch of corrupted celestials. Suits my worldview better.

Jason
 

Green Ronin's Avatar's Handbook has the Reforged Creature. It makes all evil creatures good.

ptolemy- check out the Blasphemous Terror in Template Troves 2 from Silverthorne.
 

I'd try to engineer as big a flip-flop as possible with them still superficially resembling fiends.

A Redeemed Balor, for instance, would have an aura that heals people he grapples and a bunch of cold-related Sp abilities. His whip goes away, and his +1 vorpal sword becomes a +3 two-handed Holy Merciful weapon instead (a BIG load of subdual damage!). I might swap out an ability or two from the Planetar (a celestial of similar power) or perhaps crib one of the weaker Solar abilities.

As a general rule, celestials tend to favor weapon attacks over natural attacks, so maybe the redeemed fiends might have an aversion to their own natural attacks. If so, they should gain some sort of fairly potent weapon (or multiple weapons) to compensate.
 

Complete Minions has one where they only get half-way, demons who try to rise or angels who fall or are cast out but don't actually join the other side, they are called Fallen and their CR drops by 4 as they are stripped of a lot of their powers and only gain a few from their outlaw status.
 

Anger of Angels has a trio of templates for angels who are outcast, rebellious, and then fallen, and details what happens to their powers at each stage. You could easily apply the same templates to a fiend, reversing its powers and making it angelic.
 

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