Aust Diamondew
First Post
My group just uses graph paper with letters/numbers/shapes representing characters, critters and objects. We're too poor to afford minatures.
Plane Sailing said:Here it is.
Cheers
Cyberzombie said:Thank you! I'm not sure if it's quite what I'm looking for, but I will study it and see.![]()
Cyberzombie said:Ever since 3e came out, I have been less than thrilled with the combat system. We have a small table and small children, so we are *not* going to be using miniatures. Nor do I even enjoy using them -- if I wanted to play a miniatures game, I'd start buying Warhammer. I will admit that miniatures do aid the visualization of scenes somewhat. However, I find that they detract much more than they add -- they slow down combat and they detract from the roleplaying aspects of the game.
[snip]
The obvious thought (to me) is then to change the rules. However, removing the taint of miniatures from 3e is *not* a small task. Indeed, the rules are so permeated with the hack 'n' slash miniatures rules that I'm not even sure where one would start on a redesign. Miniatures rules are hardly necessary -- most systems on the market *other* than d20 get along without them just fine.
However, I'm not going to launch into such a huge project lightly. So I ask y'all, who are experts in the field of variant rules, if such a thing has already been done. Is there a variant d20 combat system out there, which gets rid of some of the silly aspects of 3e, like space, reach, and the movement rules?
Aaron2 said:I always wanted to devise a set of movement rules that made movement a random factor. Mostly, this is for my WW2 game. For example, a character is behind a house and want to rush across a street to jump behind a wall. Under the normal rules (with or without miniatures) you can measure the distance and know, with 100% certainty, that you can or can't make it across in one round.
What I'd like is to replace a creature's movement ability with a Movement Bonus and set the DC by how far things are apart. Double move would give you a bonus. If you fail to make the DC you are caught in the open. The same would be for charging, if you miss your roll, your turn ends with you on your way and you opponent can flee or countercharge, whatever. You could use the same Movement Bonus rules for chases and races.
Its just an idea and I'm not sure how to handle 5ft stepping.
Aaron (thinking out loud)