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Has anyone fought and killed a Tarrasque?
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<blockquote data-quote="Ashrym" data-source="post: 6926315" data-attributes="member: 6750235"><p>I pronounce it "tAH-rraske" with rolling the "r" and an "e" so short at the end it's almost imperceptible. I'm from western Canada and my the accent on my French could be way off, full disclosure. I only recall ever facing the Tarraque once ever, and that was in 2e. The vast majority of my Tarrasque adventures involved preventing it's awaking or summoning instead.</p><p></p><p></p><p></p><p>Chill touch shouldn't affect the Tarrasque because it has a ranged attack roll, which is countered by reflective carapace. On top of magic resistance and legendary resistance (3/day), reflective carapace means magic missile, any spell with a ranged attack roll, or any spell with line as the area of affect has a 5/6 chance of doing nothing and a 1/6 chance of doing nothing to the Tarrasque while being reflected back at the spell caster. Adding in fire and poison immunity limits the cantrip options further. Cantrips should be save based and target DEX for the low save (it's the only save without a big bonus which is even more important with magic resistance).</p><p></p><p>Chill touch would not work for the same reason eldritch blast doesn't work.</p><p></p><p>Booming blade possibly, sword burst more likely. Frostbite or thunderclap are CON saves that the Terrasque has +10 bonus with advantage so there's a chance for them.</p><p></p><p>Non-warlock cantrips that can affect the Tarrasque would be: acid splash (DEX save and 60 ft range makes this a good ranged cantrip option), sacred flame (DEX save and 60 ft range makes this the best ranged cantrip option because d8>d6 acid splash), shocking grasp (melee attack), thorn whip (melee attack with 30 ft range), or vicious mockery (60 ft range but the same problem as frostbite given the +9 save bonus against CHA).</p><p></p><p></p><p>I'm not sure the inside hospitable. 59 acid damage is still quite a bit. Not everyone is taking half damage from that acid. I would also enforce drowning / suffocation rules based on the environment if it were my game unless there's some reason to believe the character can hold his or her breath indefinitely or breath stomach acid.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6926315, member: 6750235"] I pronounce it "tAH-rraske" with rolling the "r" and an "e" so short at the end it's almost imperceptible. I'm from western Canada and my the accent on my French could be way off, full disclosure. I only recall ever facing the Tarraque once ever, and that was in 2e. The vast majority of my Tarrasque adventures involved preventing it's awaking or summoning instead. Chill touch shouldn't affect the Tarrasque because it has a ranged attack roll, which is countered by reflective carapace. On top of magic resistance and legendary resistance (3/day), reflective carapace means magic missile, any spell with a ranged attack roll, or any spell with line as the area of affect has a 5/6 chance of doing nothing and a 1/6 chance of doing nothing to the Tarrasque while being reflected back at the spell caster. Adding in fire and poison immunity limits the cantrip options further. Cantrips should be save based and target DEX for the low save (it's the only save without a big bonus which is even more important with magic resistance). Chill touch would not work for the same reason eldritch blast doesn't work. Booming blade possibly, sword burst more likely. Frostbite or thunderclap are CON saves that the Terrasque has +10 bonus with advantage so there's a chance for them. Non-warlock cantrips that can affect the Tarrasque would be: acid splash (DEX save and 60 ft range makes this a good ranged cantrip option), sacred flame (DEX save and 60 ft range makes this the best ranged cantrip option because d8>d6 acid splash), shocking grasp (melee attack), thorn whip (melee attack with 30 ft range), or vicious mockery (60 ft range but the same problem as frostbite given the +9 save bonus against CHA). I'm not sure the inside hospitable. 59 acid damage is still quite a bit. Not everyone is taking half damage from that acid. I would also enforce drowning / suffocation rules based on the environment if it were my game unless there's some reason to believe the character can hold his or her breath indefinitely or breath stomach acid. [/QUOTE]
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Has anyone fought and killed a Tarrasque?
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