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*Dungeons & Dragons
Has anyone fought and killed a Tarrasque?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6927201" data-attributes="member: 6787650"><p>A 5th level Int 18 wizard on a Phantom Steed has two easy options: either Acid Splash it for 4.9 damage per round on average (DC 15 vs. Dex +0 save = 70% success rate) while using your steed's 200'-per-round movement rate (or 100' if it's Disengaging instead of Dashing) to stay out of the 5E Tarrasque's pathetic 20' reach; or cast Magic Weapon on a longbow and plink away at long range for an average of maybe 10-12 points of damage (depending on Dex) for every gp's worth of arrows expended, expecting one critical hit per quiver of arrows. It will take you about 65-70 gp worth of arrows and three castings of Magic Weapon to kill the Tarrasque.</p><p></p><p>As a DM, I immediately see that the 5E Tarrasque is incredibly weak, and decide not to use it as written... because there's no way that pathetic excuse for a monster could destroy civilizations without someone having already killed it.</p><p></p><p>A fairly minimal tweak would be to give it back its unstoppable regeneration (say, 3 HP per round) and remove all the restrictions on Frightful Presence. The AD&D Tarrasque frightened anything that could see it; there's just no reason for that silly 120' range limitation. And the clause about "once you save successfully, you're immune for 24 hours" is even sillier. It means that anyone can inoculate themselves against Tarrasque fear just by exposing themselves and then running away for a full minute until the effect ends. Just. No. Removing that limitiation means you have to keep making saves every round all day, which is perfectly reasonable for a legendary monster.</p><p></p><p>Give it Immutable Form as well like a Golem, and say a 20' burrowing speed (half speed through solid rock like a Purple Worm), and <em>now</em> you have the recipe for a legendary monster.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6927201, member: 6787650"] A 5th level Int 18 wizard on a Phantom Steed has two easy options: either Acid Splash it for 4.9 damage per round on average (DC 15 vs. Dex +0 save = 70% success rate) while using your steed's 200'-per-round movement rate (or 100' if it's Disengaging instead of Dashing) to stay out of the 5E Tarrasque's pathetic 20' reach; or cast Magic Weapon on a longbow and plink away at long range for an average of maybe 10-12 points of damage (depending on Dex) for every gp's worth of arrows expended, expecting one critical hit per quiver of arrows. It will take you about 65-70 gp worth of arrows and three castings of Magic Weapon to kill the Tarrasque. As a DM, I immediately see that the 5E Tarrasque is incredibly weak, and decide not to use it as written... because there's no way that pathetic excuse for a monster could destroy civilizations without someone having already killed it. A fairly minimal tweak would be to give it back its unstoppable regeneration (say, 3 HP per round) and remove all the restrictions on Frightful Presence. The AD&D Tarrasque frightened anything that could see it; there's just no reason for that silly 120' range limitation. And the clause about "once you save successfully, you're immune for 24 hours" is even sillier. It means that anyone can inoculate themselves against Tarrasque fear just by exposing themselves and then running away for a full minute until the effect ends. Just. No. Removing that limitiation means you have to keep making saves every round all day, which is perfectly reasonable for a legendary monster. Give it Immutable Form as well like a Golem, and say a 20' burrowing speed (half speed through solid rock like a Purple Worm), and [I]now[/I] you have the recipe for a legendary monster. [/QUOTE]
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Has anyone fought and killed a Tarrasque?
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