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Has anyone fought and killed a Tarrasque?
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<blockquote data-quote="Ashrym" data-source="post: 6928527" data-attributes="member: 6750235"><p>That's only true if it's a deserted community the Tarrasque is destroying. Just as stupid but there should be people fleeing etc to give more legendary actions.</p><p></p><p></p><p></p><p>The tarrasque can ready a ranged attack or spray of debris as mentioned earlier. Animal level intelligence has demonstrated learned ability that can be comparable. That gets back to my attack and damage comment earlier. There are rules for improvised attacks, weapons, and damage; the range is 60 ft for an improvised ranged weapon an a medium sized creature. The only thing stopping that is a DM who decides the Tarrasque cannot have learned to deal with range with such a tactic (via something like a tail sweep). Improvised monster damage on something meant to destroy buildings and structures reasonably sends debris flying.</p><p></p><p>The problem with phantom steed is that it has the traits of riding horse and any damage ends it. The spell states the horse is a quasi-real creature and that means the 80% chance to be frightened prevents the phantom steed from approaching the Tarrasque. That same issue affects the 5th level wizard as well with his +3 save bonus failing more often than not, giving a minute of not being kited to damage buildings etc. </p><p></p><p></p><p></p><p>My argument is that the 5th level wizard doesn't have the spell added to his spell book at all, among other things. Too many choices to add at 5th and 6th level. The 10 minute casting time is 10 minutes the Tarrasque is attacking and destroying things. Possibly the wizard in question.</p><p></p><p>I agreed range is an issue for the Tarrasque and didn't disagree about ending civilizations. What I disagreed on was the phantom steed argument because getting boxed into structures or terrain features can clearly end it in addition to 1 point of damage and the lack of any 5th level wizard I've ever scene having taken it as a priority. 5th level characters don't kill it because they are afraid and flee with their families.</p><p></p><p>Entire civilizations is an overstatement based on what the Tarrasque does but that doesn't mean it's not going to devastate a community, which is okay because the 5e description doesn't claim the Tarrasque destroys entire civilizations. Page 286 of the MM states it obliterates everything in it's path and devours entire towns. It doesn't claim it's a civilization ending threat.</p><p></p><p></p><p></p><p>I had a brain fart there. I was converting based on a different system in my head for some reason. We'll call it a metric hour. ;-)</p><p></p><p></p><p></p><p>Working on the Tarrasque is a separate issue from what I was discussing. Regen and a ranged breath weapon work wonders for the rewrite. My disagreement is with phantom steed. As is (based on your assessment) it would average 198 rounds (rounding up from 197.etc) to kill the Tarrasque at that rate. That's a lot to damage the Tarrasque is doing in the meantime and a long time for a phantom steed to not get boxed in or take a single point of damage. It also doesn't take directly killing everyone in a civilization to cripple it. Destroying sources of knowledge or history in libraries and archives, killing leadership or watch / guard opens up crime, scattering herds as lost food sources, dead bodies leading to disease, destroying mills and smithies etc delaying repairs, and whatever else might be impacted in the aftermath are still going to come into play.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6928527, member: 6750235"] That's only true if it's a deserted community the Tarrasque is destroying. Just as stupid but there should be people fleeing etc to give more legendary actions. The tarrasque can ready a ranged attack or spray of debris as mentioned earlier. Animal level intelligence has demonstrated learned ability that can be comparable. That gets back to my attack and damage comment earlier. There are rules for improvised attacks, weapons, and damage; the range is 60 ft for an improvised ranged weapon an a medium sized creature. The only thing stopping that is a DM who decides the Tarrasque cannot have learned to deal with range with such a tactic (via something like a tail sweep). Improvised monster damage on something meant to destroy buildings and structures reasonably sends debris flying. The problem with phantom steed is that it has the traits of riding horse and any damage ends it. The spell states the horse is a quasi-real creature and that means the 80% chance to be frightened prevents the phantom steed from approaching the Tarrasque. That same issue affects the 5th level wizard as well with his +3 save bonus failing more often than not, giving a minute of not being kited to damage buildings etc. My argument is that the 5th level wizard doesn't have the spell added to his spell book at all, among other things. Too many choices to add at 5th and 6th level. The 10 minute casting time is 10 minutes the Tarrasque is attacking and destroying things. Possibly the wizard in question. I agreed range is an issue for the Tarrasque and didn't disagree about ending civilizations. What I disagreed on was the phantom steed argument because getting boxed into structures or terrain features can clearly end it in addition to 1 point of damage and the lack of any 5th level wizard I've ever scene having taken it as a priority. 5th level characters don't kill it because they are afraid and flee with their families. Entire civilizations is an overstatement based on what the Tarrasque does but that doesn't mean it's not going to devastate a community, which is okay because the 5e description doesn't claim the Tarrasque destroys entire civilizations. Page 286 of the MM states it obliterates everything in it's path and devours entire towns. It doesn't claim it's a civilization ending threat. I had a brain fart there. I was converting based on a different system in my head for some reason. We'll call it a metric hour. ;-) Working on the Tarrasque is a separate issue from what I was discussing. Regen and a ranged breath weapon work wonders for the rewrite. My disagreement is with phantom steed. As is (based on your assessment) it would average 198 rounds (rounding up from 197.etc) to kill the Tarrasque at that rate. That's a lot to damage the Tarrasque is doing in the meantime and a long time for a phantom steed to not get boxed in or take a single point of damage. It also doesn't take directly killing everyone in a civilization to cripple it. Destroying sources of knowledge or history in libraries and archives, killing leadership or watch / guard opens up crime, scattering herds as lost food sources, dead bodies leading to disease, destroying mills and smithies etc delaying repairs, and whatever else might be impacted in the aftermath are still going to come into play. [/QUOTE]
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Has anyone fought and killed a Tarrasque?
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