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Has anyone played in a group where everyone was a member of the same species? (+)
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<blockquote data-quote="tetrasodium" data-source="post: 9313051" data-attributes="member: 93670"><p>We just used the level adjustment playing as a monster rules in the mm and regular PC classes iirc. A <em>big</em> part of getting the roleplay to work out lies in setting the scene for the right mindset. If the PCs have trouble telling one prey-villager from another without scale patterns or whatever (they did!) maybe just introduce them by their clothing or something. Describe important details like the ingestible marinades (food and drink) without mentioning extraneous details like what would normally be described when visiting the mayor since there aren't many buildings in town with a room that can hold a whole party of hatchlings. Don't worry about getting them to the mayor when <em>obviously</em> the jeweler or blacksmith is the real power here going by their hoard size... Sure those people might be in the room <em>advising</em> their alpha, but it would be extremely rude to ignore the prey-leader in order to acknowledge hearing or talk directly to such a lowly servant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It's an extreme example, but the more culturally twisted that the mundane goes through in description really changes how the players interact with it... Take humans and some primates... Nearly every species in earth bears their teeth as a sign of threat/aggression...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /> Except the ones that do it to signal things like joy humor and friendship.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9313051, member: 93670"] We just used the level adjustment playing as a monster rules in the mm and regular PC classes iirc. A [I]big[/I] part of getting the roleplay to work out lies in setting the scene for the right mindset. If the PCs have trouble telling one prey-villager from another without scale patterns or whatever (they did!) maybe just introduce them by their clothing or something. Describe important details like the ingestible marinades (food and drink) without mentioning extraneous details like what would normally be described when visiting the mayor since there aren't many buildings in town with a room that can hold a whole party of hatchlings. Don't worry about getting them to the mayor when [I]obviously[/I] the jeweler or blacksmith is the real power here going by their hoard size... Sure those people might be in the room [I]advising[/I] their alpha, but it would be extremely rude to ignore the prey-leader in order to acknowledge hearing or talk directly to such a lowly servant :D It's an extreme example, but the more culturally twisted that the mundane goes through in description really changes how the players interact with it... Take humans and some primates... Nearly every species in earth bears their teeth as a sign of threat/aggression...:devilish: Except the ones that do it to signal things like joy humor and friendship.:devilish: [/QUOTE]
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