Has Anyone Run Skull and Bones Yet?


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Nope. I was realy looking forward to the book, but after getting it decided not to use it as such in my soon to begin swashbuckling campaign. However, I have cannablized it, especially the idea of lives and the bokor class, and am using them in my own campaign. I will also probablly use some of the info on Voodoo, but removed the world specific info from it. If you want to play in an historical, but somewhat fantastic, setting I say go for it. It just wasn't right for my players.
 

I am planning to start a game in the near future and I am going with the Historical with fantastic elements style. Pretty much a "Pirates of the Caribbean" type game. My players are building characters at the moment.
 

Yellow Sign said:
I am planning to start a game in the near future and I am going with the Historical with fantastic elements style. Pretty much a "Pirates of the Caribbean" type game. My players are building characters at the moment.
Let us know how it goes. I've canabalized Skull and Bones for my Spelljammer swashbuckling game, but i haven't played it straight up.
 


I'm going to be running a series of one-shots for the game for the next half year or so. I'm going to run it by the book too, but it will be lower magic then the setting has it set for. I've got all sorts of ideas. How about a spectral pirate that has a serpent living in the eye socket behind his eye patch? He sends it forth to do his surreptitious deeds. Mmm... swashbuckling horror.
 

I picked it up the other day and I think it looks really good. Of course, I'm not running it now, but I might after I blend it with Swashbuckling Adventures and maybe a dash or two of Ravenloft. Probably on here - I can see it as not my playing group's bag.
 

I'm going to run it for the first time this weekend. I've read through the book and I love what I've read, however, I'm not sure that it will be all that easy to maintain a whole lot of interest in the game for a long running campaign. If you use the campaign setting it is set in the real world Spanish Main in the early 1700's with a sprinkling of magic thrown in. Finding challenges for high level PC's is going to be the problem. The main antagonists for pirates are the major naval powers of the world or other pirates. You can't really just pick up a Monster Manual and throw a high CR monster at the PCs for a challenge. Each Villian has to be hand created which will take quite a bit of time for the GM. At some point the players are just going to get tired of running into ever increasing numbers of enemy ships and higher level NPCs. For a short campaign I think it will be fine as it would be using it in a fantasy setting. You'd have to revamp any of the usual settings such as Forgotten Realms or Greyhawk as the ship to ship combat integrates cannon fire into it to such an extent that you really couldn't take it out and replace it with ballista. Of course, running either of the two classic settings with gunpowder weapons would be kind of cool. :-)
 

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