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Has Anyone Seen the Following Builds?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9066289" data-attributes="member: 6790260"><p>If you or someone you know has seen any of the following <em>armed and dangerous</em> builds, report these sightings to your local Orthodoxy Enforcement Officer immediately. Remember: Negligence is a crime! If you discover that someone is using unacceptable mechanics, do not engage.</p><p></p><p>BE VIGILANT. BE SAFE.</p><p></p><p>(Not sure why this thought only strikes me now, long after the thread started. But "Has anyone seen X?" makes my brain go for either wanted posters, or missing persons reports. The former is funnier given the ban, ban, ban attitude I so often see in contemporary D&D.)</p><p></p><p></p><p>Of course. Because everyone knows, if you don't suffer first, you can't have your cool mechanics. How would all the people who already suffered for their cool mechanics feel, if now <em>you</em> get to have <em>yours</em> without suffering? How can you <em>appreciate</em> how cool your mechanics are if you haven't suffered first? How can the game be <personal preference interpreted as objective value> if the player hasn't <em>earned</em> it through suffering?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9066289, member: 6790260"] If you or someone you know has seen any of the following [I]armed and dangerous[/I] builds, report these sightings to your local Orthodoxy Enforcement Officer immediately. Remember: Negligence is a crime! If you discover that someone is using unacceptable mechanics, do not engage. BE VIGILANT. BE SAFE. (Not sure why this thought only strikes me now, long after the thread started. But "Has anyone seen X?" makes my brain go for either wanted posters, or missing persons reports. The former is funnier given the ban, ban, ban attitude I so often see in contemporary D&D.) Of course. Because everyone knows, if you don't suffer first, you can't have your cool mechanics. How would all the people who already suffered for their cool mechanics feel, if now [I]you[/I] get to have [I]yours[/I] without suffering? How can you [I]appreciate[/I] how cool your mechanics are if you haven't suffered first? How can the game be <personal preference interpreted as objective value> if the player hasn't [I]earned[/I] it through suffering? [/QUOTE]
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