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<blockquote data-quote="jurrubin" data-source="post: 9068914" data-attributes="member: 6998959"><p>Good catch. I'm so used to running a Paladin/Hex when I see a STR 13 come up during rolls that it's become second nature to think only of DEX/CON/CHA in that instance, especially since my DMs allow the use of all the character creation options from Tasha's and Xanathar's. That's a bias I hadn't realized I'd developed. Shame on me for that.</p><p></p><p>So, given that 13 STR must be included in the mix and even setting DEX as low as possible without incurring a negative modifier, using point-buy to build a Paladin/Hex is more challenging just because of MAD. However, running a "flawed" character is often entertaining. Roleplaying a Paladin/Hex with a low INT was a bit frustrating at times but usually hilarious. The guy became known as being able to find any trap under any circumstances..with his face.</p><p></p><p>Halfling Assassin 11/Vengeance 5? Yeah, that's really deadly combination!</p><p></p><p>I often use 1 point of Warlock to give my characters an instantly available ranged weapon. As long as standard heavy crossbow damage is useful, that 1 point is good enough and doesn't set the character progress in its main class back too much.</p><p></p><p>While Agonizing Blast is <em>extremely</em> useful as an invocation to boost Eldritch Blast damage, I've also found that Devil's Sight is almost criticial since my experience has been most DMs can't avoid using the 2nd level Darkness spell on an adventuring party that stays grouped up for any reason. It's just too useful (I often refer to Darkness as "DM's catnip"). I've also found the Repelling Blast invocation can be pretty effective for managing the battle field and helping out party members finding themselves in trouble. I admit its usefulness is situational though while Agonizing Blast is useful in all combat situations and a few non-combat ones when damaging objects from a distance is needed.</p><p></p><p>Repelling Blast can cause the Paladin to get more attention from the baddies once the Paladin exceeds their tolerance of being pushed around. Given the Paladin in a party is often the tank, this can be a good thing.</p></blockquote><p></p>
[QUOTE="jurrubin, post: 9068914, member: 6998959"] Good catch. I'm so used to running a Paladin/Hex when I see a STR 13 come up during rolls that it's become second nature to think only of DEX/CON/CHA in that instance, especially since my DMs allow the use of all the character creation options from Tasha's and Xanathar's. That's a bias I hadn't realized I'd developed. Shame on me for that. So, given that 13 STR must be included in the mix and even setting DEX as low as possible without incurring a negative modifier, using point-buy to build a Paladin/Hex is more challenging just because of MAD. However, running a "flawed" character is often entertaining. Roleplaying a Paladin/Hex with a low INT was a bit frustrating at times but usually hilarious. The guy became known as being able to find any trap under any circumstances..with his face. Halfling Assassin 11/Vengeance 5? Yeah, that's really deadly combination! I often use 1 point of Warlock to give my characters an instantly available ranged weapon. As long as standard heavy crossbow damage is useful, that 1 point is good enough and doesn't set the character progress in its main class back too much. While Agonizing Blast is [I]extremely[/I] useful as an invocation to boost Eldritch Blast damage, I've also found that Devil's Sight is almost criticial since my experience has been most DMs can't avoid using the 2nd level Darkness spell on an adventuring party that stays grouped up for any reason. It's just too useful (I often refer to Darkness as "DM's catnip"). I've also found the Repelling Blast invocation can be pretty effective for managing the battle field and helping out party members finding themselves in trouble. I admit its usefulness is situational though while Agonizing Blast is useful in all combat situations and a few non-combat ones when damaging objects from a distance is needed. Repelling Blast can cause the Paladin to get more attention from the baddies once the Paladin exceeds their tolerance of being pushed around. Given the Paladin in a party is often the tank, this can be a good thing. [/QUOTE]
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