DND_Reborn
The High Aldwin
ShrugSure, but as a rule of thumb on average, three rounds takes less real time than 6 rounds.
Not sure how many people are actually timing their combats, but my guess is the "feel" of the combat has more to do with enjoyment or wanting to move on than the actual amount of time.
It depends on the tables and such whether 3 rounds is faster or slower at one table than 6 rounds at another. In general, I agree, but the fact is it comes down to simply how much time in real life is being used.
As others have pointed, too long a slog in between turns and players often tune out, etc. So, resolving the round and getting back to a player's turn is vital IME.
It is the primary reason why I am so happy with the Cinematic Initiative Variant I developed and have been testing/using lately. It breaks up the action so player's "turns" don't happen all at once and keeps the players more engaged in the flow of combat. It helps address the "feel" of the combat as you put it.