Jürgen Hubert
First Post
I recently finished reading Races of Eberron. All in all, I liked it, though the endless rules bits bored me to tears. However, two things among the rules parts really annoyed me:
- Racial Substitution Levels: I always liked about the core classes that they were relatively generic. That you now effectively have "variant racial core classes" rubs me in a very wrong way. Could we please limit the "special powers" to feats or prestige classes?
- Mindset spells: These are spells that give characters special boni to skill checks and other things as long as they have prepared them, but not cast them. Do we really need yet another way of buffing characters? I personally think that running D&D characters involves far too much math already (not difficult math, but there is a lot of it...) - and introducing things like this just makes it worse.
I've got the suspicion that these rules existed even before Races of Eberron, in one of those numerous rules books that I refuse to buy - and as far as I can see, the main thing they accomplish is adding yet another layer of complexity to D&D. So I think that at some point in the recent past, at least the rules of D&D have jumped the shark.
Do you agree or disagree with this? And if you agree, when exactly do you think that D&D has jumped the shark?
- Racial Substitution Levels: I always liked about the core classes that they were relatively generic. That you now effectively have "variant racial core classes" rubs me in a very wrong way. Could we please limit the "special powers" to feats or prestige classes?
- Mindset spells: These are spells that give characters special boni to skill checks and other things as long as they have prepared them, but not cast them. Do we really need yet another way of buffing characters? I personally think that running D&D characters involves far too much math already (not difficult math, but there is a lot of it...) - and introducing things like this just makes it worse.
I've got the suspicion that these rules existed even before Races of Eberron, in one of those numerous rules books that I refuse to buy - and as far as I can see, the main thing they accomplish is adding yet another layer of complexity to D&D. So I think that at some point in the recent past, at least the rules of D&D have jumped the shark.
Do you agree or disagree with this? And if you agree, when exactly do you think that D&D has jumped the shark?