Jürgen Hubert
First Post
ZeroGlobal2003 said:No, they aren't... perhaps I was a little to offensive in how I put that, so I apologize. What I'm saying is that you have to look at all the things these mechanics offer to the whole of D&D, not just how they fit into one book. For example: I dislike the Races of Stone feats that require dwarf or require gnome, but feats with racial requirements do make since in the context of things like elemental gensai... if I was to make my judgement about all feats with racial requirements after reading only Races of Stone I'd be pretty ignorant of what it can offer D&D as a whole.
I sort of understand what you are getting at, but I have to disagree here. Feats have been in D&D 3.X from the beginning, and limiting them to one race doesn't change their fundamental nature - they only limit them to a smaller number of characters. And in fact, such feats already exist in the Core Rules after some fashion - the feats for monsters introduced in the Monster Manual (though they don't limit the feats to specific races or creatures, but to broad categories - such as "creatures with wings").
Individual feats might be good and useful or bad (over or underpowered), but that's not a matter of their prerequisites.
My beef with Racial Substitution Levels and especially Mindset spells is that they represent an entirely new category of mechanics - and I think entirely new categories of mechanics is the last thing D&D needs (obviously, some people will feel different about this). RCLs are effectively a "pseudo prestige class", and I think their effects should better have been represented by existing mechanics - such as prestige classes and feats. And Mindset spells present yet another way of "buffing" characters - and there are already plenty of ways of doing that already. In my experience, players of spellcasting characters will spend far too much time during sessions for figuring out the "perfect buffs" (which is boring for the other players) - and as a DM, I'd rather not have to deal with such things as creating spellcasting NPCs is far too much effort already.
Despite claiming not to be interconnected, D&D books have gone back to having information that relates to every other book. This means that I have to have spells and subsititution levels in my Races of Eberron without having the Eberron CS to use them with, but I don't mind because they help D&D as a whole.
Well, this is precisely what I am contesting - I do not think that they help D&D as a whole. Mind you, I'm not against adding new material to D&D - new spells, races, feats, whatever - but I think that these should remain within the existing frameworks of mechanics instead of adding yet another layer of complexity to it all.