ZeroGlobal2003
First Post
Jürgen Hubert said:Well, this is precisely what I am contesting - I do not think that they help D&D as a whole. Mind you, I'm not against adding new material to D&D - new spells, races, feats, whatever - but I think that these should remain within the existing frameworks of mechanics instead of adding yet another layer of complexity to it all.
With all the talk of MtG mixing in with D&D, this is an especially appropriate place to point out the reason why MtG started making new mechanics every sit. They did it because they have to. You say they shouldn't add complexity... then where should they be going? There is only so much you can do with what is there at base. In MtG it came when there were only so many possible combonations of creatures with flying or trample or X mechanic. In Magic you soon had "Cool Elf 1" with attack/defense 1/2 for 2, "Cool Bear 1" with 2/1 for 2... and then what do you do? You have all the combonations of a powerless 2 cost creature over with. There is no more. If you hope to make new cards (and thus more money, which is the point of the business), you have to invent new things for these creatures to do in order to make anything new at all.
So, if D&D shouldn't make new mechanics, because it complicates things... where should it go? I mean isn't every single new feat added to D&D a complication? Every rule added complicates things, why not make them interesting and really different. I'd rather see a radical new way to look at things then remaking the same spell 82 billion ways. I'd rather see a book with Mind Set and other innovative ideas then one that simple made a fire spell for every level within the exisiting rules.
D&D has to change for every reason that MtG had to change. Like it or not, they have to make new things or stop making books at all.
Zero