ZeroGlobal2003
First Post
In response to Zero's argument, I'm not entirely sure that a game will stagnate without new rules. It's still possible to create generic-setting adventures and supplements, GMing guides, NPC sheafs, and other such things. These don't require issuing new rules.
The problem with this is one that Wizards will tell any one about: sales. Think about it. You have how many people in an average gaming group? 4-7? Out of those who has the PHB? Maybe 90%. Now who has all the MM and DMGs? Maybe the DM. Players don't need this info and players make up 4/5s or more of all gamers. When a product, such as "adventures and supplements, GMing guides, NPC sheafs, and other such things", fails to appeal to all players, not just GMs then sales drop to nil and its the same as if they stopped making books.
WotC has to make books that players, not just GMs want to buy, and that means rules.
Zero
The problem with this is one that Wizards will tell any one about: sales. Think about it. You have how many people in an average gaming group? 4-7? Out of those who has the PHB? Maybe 90%. Now who has all the MM and DMGs? Maybe the DM. Players don't need this info and players make up 4/5s or more of all gamers. When a product, such as "adventures and supplements, GMing guides, NPC sheafs, and other such things", fails to appeal to all players, not just GMs then sales drop to nil and its the same as if they stopped making books.
WotC has to make books that players, not just GMs want to buy, and that means rules.
Zero