Henry
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Lest we forget to mention, the original trilogy of Freeport modules had a heavy lovecraftian influence, too. It's been stamped all over D&D as a hobby for generations, now.
As to Wicht, using Statement of Randolph Carter as a bedtime story - you're either one of the top ten most evil dads, or one of the ten coolest. I'm unsure which.
As for my take on Lovecraft -- he had a very evocative imagination, and his stories were great at introducing dread, even if I don't find them to introduce tons of "creepy." "The Picture in the House" was FANTASTIC at giving us creepy, even if I think personally he missed the best payoff by one or two sentences too many in the last paragraph of the story.
For D&D, we have him and his circle of writers to thank as possibly one of the first prototypes for a gaming group in history. Think about it -- a group of people with close correspondence, weaving stories both for one another and together, including each others' characters and personas in various stories (Lovecraft kills off as many fellow writers as they kill him off in stories), and who actively encouraged borrowing themes and ideas from the DM (Lovecraft) in the telling of their own tales. I'm unaware of that level of myth-crafting and world-sharing among individuals prior to this point; his vary nature of consenting plagarism for the sake of a good story ("game") makes him a target of interest to future gamers, and that circle's ideas being taken for inspiration for the past 90 years....
EDIT: Almost forgot to mention the HP Lovecraft Literary Podcast at www.hppodcraft.com. A series of short, 20-30 minute podcasts discussing Lovecraft's stories. It's a great cast, very entertaining, and introduces Lovecraft's writings in the order they were written and the environment Lovecraft was writing in! Well worth the listen if you enjoy finding out more about the man and his stories.
As to Wicht, using Statement of Randolph Carter as a bedtime story - you're either one of the top ten most evil dads, or one of the ten coolest. I'm unsure which.

As for my take on Lovecraft -- he had a very evocative imagination, and his stories were great at introducing dread, even if I don't find them to introduce tons of "creepy." "The Picture in the House" was FANTASTIC at giving us creepy, even if I think personally he missed the best payoff by one or two sentences too many in the last paragraph of the story.

For D&D, we have him and his circle of writers to thank as possibly one of the first prototypes for a gaming group in history. Think about it -- a group of people with close correspondence, weaving stories both for one another and together, including each others' characters and personas in various stories (Lovecraft kills off as many fellow writers as they kill him off in stories), and who actively encouraged borrowing themes and ideas from the DM (Lovecraft) in the telling of their own tales. I'm unaware of that level of myth-crafting and world-sharing among individuals prior to this point; his vary nature of consenting plagarism for the sake of a good story ("game") makes him a target of interest to future gamers, and that circle's ideas being taken for inspiration for the past 90 years....
EDIT: Almost forgot to mention the HP Lovecraft Literary Podcast at www.hppodcraft.com. A series of short, 20-30 minute podcasts discussing Lovecraft's stories. It's a great cast, very entertaining, and introduces Lovecraft's writings in the order they were written and the environment Lovecraft was writing in! Well worth the listen if you enjoy finding out more about the man and his stories.
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