sukael
First Post
Mentat55 said:I am a big Arcane Evolved fan, a big fan of several of Monte's D&D supplements, and I own and am looking into incorporating some of BOXM into my own games.
DISCLAIMER: I have only read BOXM. I have not tried any of the rules. So my opinions are purely based on a read of the rules, and not any in-game trial.
However, the biggest thing that jumps out at me about BOXM is that fighters are totally screwed by the rules (primarily, giving every PC a feat every level) and to a lesser extent, so are the barbarians and rogues (since the disciplines given to the wizard, cleric, druid, ranger, and paladin, which can be taken in lieu of a feat, seem to be more powerful, on paper). 4E, on the other hand, is giving all classes access to powers. These two approaches, to me, appear almost diametrically opposed.
Furthermore, as Mustrum_Ridcully said, the rules don't alter the underlying math of 3.5E, which is THE major change in 4E.
BOXM does try to address things like the 15 minute adventuring day, clerics having to expend large percentages of their magical power on healing, and save or die effects (but this was already a feature of AU/AE, so not a new thing for Monte).
I pretty much agree with all of this.