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Has Paizo ever talked about releasing their adventures in 5E format?
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<blockquote data-quote="mrswing" data-source="post: 7590432" data-attributes="member: 9984"><p>I think the Apple/Android comparison is relevant but only to a certain level. Apple rules the roost, overpriced though their products are, and so they can easily keep people 'captive' in their ecosystem. Or at least more easily. Paizo had a great run by taking up the 3.5 slack and put out a LOT of material for a new but not revolutionary take on a popular system. Nowadays though, D&D has overtaken them on every level. But WOTC does not put out modules, does not publish regional guides, splat books, loads of monster books - and especially not smaller adventures. By adapting their setting books, monster books and adventures alone, Paizo would tap into a huge market. Region guides would be the easiest to translate. Adventures would need a more thorough reworking because of the many different rules and approaches. But at least there suddenly would be a big influx of modules and adventure paths which could be played as written if a DM so desired - unlike the majority (and maybe even all) WOTC books. I personally think that Paizo would have done better to keep PF 1 and to start using 5e to generate extra income. I really worry that PF2 is going to be their 4th ed.-fiasco.</p></blockquote><p></p>
[QUOTE="mrswing, post: 7590432, member: 9984"] I think the Apple/Android comparison is relevant but only to a certain level. Apple rules the roost, overpriced though their products are, and so they can easily keep people 'captive' in their ecosystem. Or at least more easily. Paizo had a great run by taking up the 3.5 slack and put out a LOT of material for a new but not revolutionary take on a popular system. Nowadays though, D&D has overtaken them on every level. But WOTC does not put out modules, does not publish regional guides, splat books, loads of monster books - and especially not smaller adventures. By adapting their setting books, monster books and adventures alone, Paizo would tap into a huge market. Region guides would be the easiest to translate. Adventures would need a more thorough reworking because of the many different rules and approaches. But at least there suddenly would be a big influx of modules and adventure paths which could be played as written if a DM so desired - unlike the majority (and maybe even all) WOTC books. I personally think that Paizo would have done better to keep PF 1 and to start using 5e to generate extra income. I really worry that PF2 is going to be their 4th ed.-fiasco. [/QUOTE]
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Has Paizo ever talked about releasing their adventures in 5E format?
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