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<blockquote data-quote="StickPerson" data-source="post: 4392008" data-attributes="member: 54605"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">I'm feeling that way myself (I’m glad I’m not the only one), which makes me feel bad, as I was really looking forward to 4th ed and I have zero interest in going back to 3.5-- that system was played out. I like DM'ing 4th edition that's for sure, and have only done 2-3 play test session to get a feel for the new rules, and two regular campaign sessions with characters my players converted over from our 3.5 game. But the character side of things feels sparse.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Besides DM'ing I like just making characters for the fun of it, and I've made six or seven 4th edition PC's and feel kind of like there just aren’t that many interesting varieties of PC's left for me to make under the new rule set. There are only eight classes and two optimal builds for each class. Feats are very compartmentalized thus while there are a lot of them there really aren't that many for a given class. My players started out at 4th level, and our human cleric ran out of interesting feats to choose already and ended up just taking toughness for lack on anything else that sparked his interest.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">With classes having such a heavy emphasis on their principal ability scores and little to no use for ability scores outside of those that synergize with their class powers it also leads to flat character design, or at least very obvious ways of building a given class/race combo. It's as if your ability scores don't really matter in defining your PC anymore other than giving you plusses to your powers that key off them. I find it disappointing that a wizard with an 8 in strength suffers no loss for having that 8, or that a paladin with a 16 int would only be wasting valuable build points and not gain anything from a high intelligence. I guess a big gripe with the system is that ability scores don't feel like they have any bearing on your character other than adding plusses to your powers.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">All that being said I think I’ll like the system more a year or two from now when we have players handbook 2, splat books, 3rd party stuff to play with, etc. etc. Just looking at the players guide it feels like they just give us a small sampling of everything the system has to offer. It seems like there is a ton of room for the system to grow, more classes, feats, powers, paragon paths, epic destinies, uses for skills, magic items, weapons, armor, rituals…all that. I just wish there would have been more from the start.</span></span></span></p></blockquote><p></p>
[QUOTE="StickPerson, post: 4392008, member: 54605"] [FONT=Calibri][SIZE=3][COLOR=white]I'm feeling that way myself (I’m glad I’m not the only one), which makes me feel bad, as I was really looking forward to 4th ed and I have zero interest in going back to 3.5-- that system was played out. I like DM'ing 4th edition that's for sure, and have only done 2-3 play test session to get a feel for the new rules, and two regular campaign sessions with characters my players converted over from our 3.5 game. But the character side of things feels sparse.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Besides DM'ing I like just making characters for the fun of it, and I've made six or seven 4th edition PC's and feel kind of like there just aren’t that many interesting varieties of PC's left for me to make under the new rule set. There are only eight classes and two optimal builds for each class. Feats are very compartmentalized thus while there are a lot of them there really aren't that many for a given class. My players started out at 4th level, and our human cleric ran out of interesting feats to choose already and ended up just taking toughness for lack on anything else that sparked his interest.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]With classes having such a heavy emphasis on their principal ability scores and little to no use for ability scores outside of those that synergize with their class powers it also leads to flat character design, or at least very obvious ways of building a given class/race combo. It's as if your ability scores don't really matter in defining your PC anymore other than giving you plusses to your powers that key off them. I find it disappointing that a wizard with an 8 in strength suffers no loss for having that 8, or that a paladin with a 16 int would only be wasting valuable build points and not gain anything from a high intelligence. I guess a big gripe with the system is that ability scores don't feel like they have any bearing on your character other than adding plusses to your powers.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]All that being said I think I’ll like the system more a year or two from now when we have players handbook 2, splat books, 3rd party stuff to play with, etc. etc. Just looking at the players guide it feels like they just give us a small sampling of everything the system has to offer. It seems like there is a ton of room for the system to grow, more classes, feats, powers, paragon paths, epic destinies, uses for skills, magic items, weapons, armor, rituals…all that. I just wish there would have been more from the start.[/COLOR][/SIZE][/FONT] [/QUOTE]
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