sidonunspa
First Post
Well,
I have been running a 4e game for three weeks now, the more we play the more restrictive the system feels… am I the only one that feels this way?
The “wow” of the game seems already gone; it almost feels like anything you do outside the box (or hell well within the box, as in the case of the warrior tossing a Javelin instead of making a double move to get into melee) seems to punish you. I have already incorporated house rules to spice things up and expect to add quite a bit more.
And don’t say “It’s a new game all new games are like that” because with 3.0 we ran it out of the box, with no house rules for almost a year.
Now I find the game designer in me taking over, thinking about writing my own 3.X-4.X hybrid system taking the best of worlds and creating a flexible, fun, fast game. With more “yes you can” then “hum ok give me a second to create a house rule”
Has anyone else started to do anything like this?
I have been running a 4e game for three weeks now, the more we play the more restrictive the system feels… am I the only one that feels this way?
The “wow” of the game seems already gone; it almost feels like anything you do outside the box (or hell well within the box, as in the case of the warrior tossing a Javelin instead of making a double move to get into melee) seems to punish you. I have already incorporated house rules to spice things up and expect to add quite a bit more.
And don’t say “It’s a new game all new games are like that” because with 3.0 we ran it out of the box, with no house rules for almost a year.
Now I find the game designer in me taking over, thinking about writing my own 3.X-4.X hybrid system taking the best of worlds and creating a flexible, fun, fast game. With more “yes you can” then “hum ok give me a second to create a house rule”
Has anyone else started to do anything like this?