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Has the Wandering Monster concept died?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 5332523" data-attributes="member: 20854"><p>I use them, but I'm running one original D&D campaign and one AD&D (1e) campaign, so that's not unusual.</p><p></p><p>I see wandering monsters (especially in the dungeon) as a challenge to player skill. In the editions I run, you get around 80% of your XP from successfully attaining your goal (i.e. acquiring treasure); killing monsters is worth comparatively little and uses up valuable resources (hit points, spells, items, et cetera). Killing wandering monsters, which typically carry little or not treasure, is a very poor risk:reward ratio. Players are much better off avoiding wandering monster encounters. Skillful players will do things like:</p><ul> <li data-xf-list-type="ul">Avoid wasting lots of time in the dungeon (more time means more wandering monster checks)</li> <li data-xf-list-type="ul">Avoid actions which might attract wandering monsters (loud hammering, battering, setting fires, etc.)</li> <li data-xf-list-type="ul">Quickly evaluate the odds of an encounter being worth fighting, and possibly take another action rather than charging into battle</li> <li data-xf-list-type="ul">Attempt to parley and negotiate with intelligent wandering monsters; they might not really want a fight, either...</li> <li data-xf-list-type="ul">Flee from monsters, using spells (e.g. <em>hold portal</em>), spiked/wedged doors, dropped food, or dropped treasure to deter pursuit.</li> <li data-xf-list-type="ul"> Et cetera</li> </ul><p>Less experienced or capable players will end up encountering and fighting more wandering monsters, making them less efficient than a more skillful group. (This is *really* apparent when you DM for more than one group. I have one group of "old hands" who've been playing for years and one group of newbies, and I can definitely see the difference, although the newbies are rapidly improving as they learn from mistakes.)</p><p></p><p>In summary, I don't see wandering monsters as an extra that just gets in the way of the adventure and can thus be excised. I see wandering monsters as a integral part of the challenge to the players.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5332523, member: 20854"] I use them, but I'm running one original D&D campaign and one AD&D (1e) campaign, so that's not unusual. I see wandering monsters (especially in the dungeon) as a challenge to player skill. In the editions I run, you get around 80% of your XP from successfully attaining your goal (i.e. acquiring treasure); killing monsters is worth comparatively little and uses up valuable resources (hit points, spells, items, et cetera). Killing wandering monsters, which typically carry little or not treasure, is a very poor risk:reward ratio. Players are much better off avoiding wandering monster encounters. Skillful players will do things like: [list] [*]Avoid wasting lots of time in the dungeon (more time means more wandering monster checks) [*]Avoid actions which might attract wandering monsters (loud hammering, battering, setting fires, etc.) [*]Quickly evaluate the odds of an encounter being worth fighting, and possibly take another action rather than charging into battle [*]Attempt to parley and negotiate with intelligent wandering monsters; they might not really want a fight, either... [*]Flee from monsters, using spells (e.g. [i]hold portal[/i]), spiked/wedged doors, dropped food, or dropped treasure to deter pursuit. [*] Et cetera [/list] Less experienced or capable players will end up encountering and fighting more wandering monsters, making them less efficient than a more skillful group. (This is *really* apparent when you DM for more than one group. I have one group of "old hands" who've been playing for years and one group of newbies, and I can definitely see the difference, although the newbies are rapidly improving as they learn from mistakes.) In summary, I don't see wandering monsters as an extra that just gets in the way of the adventure and can thus be excised. I see wandering monsters as a integral part of the challenge to the players. [/QUOTE]
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