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*TTRPGs General
Has the Wandering Monster concept died?
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<blockquote data-quote="Connorsrpg" data-source="post: 5335071" data-attributes="member: 19265"><p>I still use them...a lot. (Have I mentioned I loved randomness)? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I have a chance for what I call set encounters each day - these are often events or odd finds and stuff that I tend to develop ahead of time.</p><p></p><p>During each day of travel I also have random encounters. I still use the 2-20 charts (as they really distinguish b/n rare and common). I do one of these charts for each 'region' the PCs visit. This list forms the ecology of the area. So if there is a green dragon in the forest it is on the 2 or 20 spot. The common spots are often labeled 'Major Fauna' and I go to my list of animals/beasts found there. I take NO notice of level. I have posted this many times - if there is a green dragon in the forest then the PCs may encounter it no matter their level. They just may not have to fight it.</p><p></p><p>I also picked up on someone talking about so many monsters 'wandering aimlessly'. Well, I have a random chart for that too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The chart has a whole bundle of options as to what the encountered creatures are doing.</p><p></p><p>On a final note. I have tried something new of late which the players seem to like. I get them to roll for random encounters. So when I say roll a d10, most players know what I am up to now...and they enjoy this.</p><p></p><p>I NEVER treated RE's as punishment, nor do I see them as reward now. They are there to help portray the world and ecology of an area. Many do not end in fights and they are not balanced for party level at all. You know a snake attacking in defense that has not chance vs whole party, but still is a little event that grounds the PCs in world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5335071, member: 19265"] I still use them...a lot. (Have I mentioned I loved randomness)? :cool: I have a chance for what I call set encounters each day - these are often events or odd finds and stuff that I tend to develop ahead of time. During each day of travel I also have random encounters. I still use the 2-20 charts (as they really distinguish b/n rare and common). I do one of these charts for each 'region' the PCs visit. This list forms the ecology of the area. So if there is a green dragon in the forest it is on the 2 or 20 spot. The common spots are often labeled 'Major Fauna' and I go to my list of animals/beasts found there. I take NO notice of level. I have posted this many times - if there is a green dragon in the forest then the PCs may encounter it no matter their level. They just may not have to fight it. I also picked up on someone talking about so many monsters 'wandering aimlessly'. Well, I have a random chart for that too ;) The chart has a whole bundle of options as to what the encountered creatures are doing. On a final note. I have tried something new of late which the players seem to like. I get them to roll for random encounters. So when I say roll a d10, most players know what I am up to now...and they enjoy this. I NEVER treated RE's as punishment, nor do I see them as reward now. They are there to help portray the world and ecology of an area. Many do not end in fights and they are not balanced for party level at all. You know a snake attacking in defense that has not chance vs whole party, but still is a little event that grounds the PCs in world :) [/QUOTE]
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