Olgar Shiverstone
Legend
IME tiny huts come in two varieties: one containing and orc with a pie, and one containing a colossal red dragon.
Leomund hasn't been an issue.
				
			Leomund hasn't been an issue.
This honestly is a great idea and I'm going to remember to use this some time when we know enemies are nearby and need to set up a diversionSo what I've learned about this is that you should totally make illusory Tiny Huts to mess with enemies, because they automatically recognize one on the spot and have countermeasures prepared to deal with one.
So what I've learned about this is that you should totally make illusory Tiny Huts to mess with enemies, because they automatically recognize one on the spot and have countermeasures prepared to deal with one.
Well, that's what I would do, if illusions didn't suck in 5e and there was one that could make an illusory object for longer than ten minutes...
Enemies can start casting it even before approaching the party's location, then walk over to finish the cast in the last handful of seconds.Even better have an NPC cast it when the PCs are defending a location.
That must be nice.Honestly?
Tiny Hut is extremely problematic in white-room game theory analysis, but I can count on one hand the number of times I've seen that spell actually get used in the game. And I've been playing for decades.
Our party compositions tend to be caster heavy. In last campaign we had 4 (warlock, wizard, bard and druid), but generally, at least 2/4 are full casters and other two are either mc with full caster, half casters (with fc mc sometimes), or casting subclass.I have to ask, for those of you who don't see it all that often, how many full casters do you typically see in your group.
See, kind of caster is going to matter too. Druid can't cast Hut. Warlock probably won't have it unless he's a tomelok. Now, Bard and Wizard can have it, so, it might come up. Again, like I said, if you've never had a player who started abusing it, it's hard to see how it would be a problem. But, as soon as you get a couple of players who decide that invulnerable fire bases are a great idea - it becomes a HUGE PITA.Our party compositions tend to be caster heavy. In last campaign we had 4 (warlock, wizard, bard and druid), but generally, at least 2/4 are full casters and other two are either mc with full caster, half casters (with fc mc sometimes), or casting subclass.