D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

Sorry, where did I say "every group"? I said the last group I had. My current group doesn't. But, thanks for the assumption that it was my own incompetence that was the issue. Of course it could never possibly be that 5e has made casters so much better than non-casters and, frankly, made virtually every class a caster. 5 full caster classes, 3 half caster classes and 2 non-caster classes, both of which get caster options as sub-classes. Gee, I wonder why groups would be caster heavy?
Sorry... you said 'three campaigns in a row', which I thought meant you had three straight campaigns with 4 out of 5 members being full casters. That's what I meant by "every group", thinking you had three groups for three campaigns. If you actually meant one group but you went through 3 different campaigns with them, then I misunderstood.

And I made no reference to your competence as a DM. I said that your style perhaps encouraged them to play nothing but casters, and if you didn't like that happening anymore then you would be within your rights to start fighting fire with fire. I don't know if you already have or not previously as you didn't say... but you said you were annoyed by what was happening so I commented saying you should feel free to deal with it in whatever best way you could. If you took that as me calling you incompetent... my apologies. Didn't say it, didn't mean it.
 

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Are you talking to me, or was this a transitive property of conversation where you were actually talking to the person I was talking to as well, but through a Reply to my post?

Your post makes it sound like you were talking to me, even though I wasn't talking about myself.
Well, you weren't talking about me either, so, I guess that's fair.

On the idea of a hemisphere doesn't have a straight line. A hemisphere without a "bottom" isn't a hemisphere. It's an arc. If we want to get all technical and all. Considering every other version of LTH that is a hemisphere has a bottom, I'm going to say that the intent was certainly to give it a bottom. The 2014 version specifies "around you", and, since the floor is "around you", it's not an unreasonable interpretation to say that it has a floor. The 2024 version is an emanation, so, if you were for some reason floating in mid-air, then LTH would be a sphere.

Since the air inside is breathable, what happens if you cast it underwater? It's always dry inside, so, wouldn't that work? So, if it blocks water, why wouldn't it block smoke?

All these white board theorycrafting ideas of how to make LTH less effective are great until you actually start play. Starting fires? You are assuming opponents that can make fire - doesn't apply in an adventure with unintelligent opponents or a variety of other scenarios. Not ever adventure features a group of humanoids. There's loads of adventures and scenarios that don't.
 

That's what I meant by "every group", thinking you had three groups for three campaigns. If you actually meant one group but you went through 3 different campaigns with them, then I misunderstood.
Yes, that would be correct - one group for 3 campaigns - a homebrew Spelljammer campaign, a Candlekeep Mysteries campaign and ... I'm actually blanking on the third one. Might have been 2 campaigns. ;)

My point being, it was VERY player dependent. I've since rotated out a bunch of different players who I've now played with for the past twoish years, and all those problems have vanished. We did a full Phandelver-Shattered Obelisk campaign and now halfway through Out of the Abyss and it's been a total non-issue.

So, I totally understand people who can't understand why it might be a problem. If you've never had players who really tried their best to abuse the spell in every way possible, then, sure, no worries, it's not a problem. It's a lot like the linear fighter/quadratic wizard thing in 3ed. My groups never played full casters back then. No one wanted to, so, I never saw the issue. Until such time as one of the players brought in a high level caster and proceeded to dominate the entire game. Once you see it in action, it's very hard not to see it.
 

Well, you weren't talking about me either, so, I guess that's fair.

On the idea of a hemisphere doesn't have a straight line. A hemisphere without a "bottom" isn't a hemisphere. It's an arc. If we want to get all technical and all. Considering every other version of LTH that is a hemisphere has a bottom, I'm going to say that the intent was certainly to give it a bottom. The 2014 version specifies "around you", and, since the floor is "around you", it's not an unreasonable interpretation to say that it has a floor. The 2024 version is an emanation, so, if you were for some reason floating in mid-air, then LTH would be a sphere.

Since the air inside is breathable, what happens if you cast it underwater? It's always dry inside, so, wouldn't that work? So, if it blocks water, why wouldn't it block smoke?

All these white board theorycrafting ideas of how to make LTH less effective are great until you actually start play. Starting fires? You are assuming opponents that can make fire - doesn't apply in an adventure with unintelligent opponents or a variety of other scenarios. Not ever adventure features a group of humanoids. There's loads of adventures and scenarios that don't.
I can't wait for a bunch of Troglodytes to stumble upon the nondescript dome and start worshipping. Hail dome-God!!!
 

Heh. Troglodytes. Or, better yet, Kuo-Toa so that they can actually bring about a god. :D

But, the point is well made. LTH is a 5th level spell. It comes into the game pretty early. It's not hard to have 5th and 6th level parties with this. And, the enemies that 5th and 6th level parties are often fighting aren't really casters and are frequently stuff like monstrosities and beasts. Or oozes. Or plants. All stuff that have no real way of bypassing a LTH spell.

I just wish a lot of these force spells just made real stuff - a Forcecage should be just an actual cage that something could eventually break out of. Same with Wall of Force or LTH. We have wall of stone, why do we need wall of force?
 



I think 4E had an Instant Campsite ritual. That's already neat - needing only a minute or so to create what's just a camp site, no need to collect materials and set up your tent and fire, but it's still a camp site, so all the things that apply to camp sites apply.
there's actually a 1st level ranger/druid UA spell in 5e that does do that and a handful of other effects: Wild Cunning, it's lets you within 120ft do one of the following per casting (it's also a ritual):
-locate nearby tracks and gives advantage on tracking them for an hour
-locate edible forage
-locate clean water
-locate 'suitable shelter' for you and your party
-collect firewood and set up camp which includes lighting a fire, constructing tents, unrolling your bedrolls and getting out rations
-break down a camp which includes extinguishing the fire, taking down tents, packing up bags, and burying any rubbish
 

Or, we can create new spell, by combining those 2, which would replace LTH.

Let's keep Secure shelter as base, put it as level 3 spell (it's weaker than LTH, so no need to be higher level). Keep it as a ritual. Then, at up cast, we give it properties from Hidden lodge.

It's physical building, it has some magic properties that help secure it and hide it, but it can be found with investigation check and can be forced open or destroyed.
 

Or, we can create new spell, by combining those 2, which would replace LTH.

Let's keep Secure shelter as base, put it as level 3 spell (it's weaker than LTH, so no need to be higher level). Keep it as a ritual. Then, at up cast, we give it properties from Hidden lodge.

It's physical building, it has some magic properties that help secure it and hide it, but it can be found with investigation check and can be forced open or destroyed.
I would say that the hidden lodge is good replacement for 3rd level LTH.
It's a sturdy building that is hidden.
Survival at disadvantage if within 30ft of it vs spell DC.
 

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