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<blockquote data-quote="Alzrius" data-source="post: 8852709" data-attributes="member: 8461"><p>I don't know about superior, but I think that in-person play lacks disadvantages that VTTs necessarily possess, largely with regards to the technological factors inherent in using them. While virtual play is clearly a boon for people who can't otherwise meet in-person, the reliance in internet connectivity opens up several new areas where things can go wrong (I know several people in rural areas, for instance, whose internet connection becomes spotty if it rains; one guy has his connection lag severely if anyone else in his house runs the microwave), etc.</p><p></p><p>And that's before the point about "the medium becomes the message," which strikes me as a legitimate factor to be concerned about. VTTs aren't the same as video games, so I don't think they can necessarily be compared to something like Dragon Age or League of Legends, but there's something to be said for an immersive virtual environment (i.e. a more elaborate, graphically-intensive VTT) creating a <em>sense</em> of limitations because certain aspects of PC interaction with the game world are programmed to be supported and others aren't. That the type of play sets expectations is something which goes back much further than VTTs, where RPGs are concerned, but they have the potential to inadvertently create new barriers in that regard without meaning to.</p><p></p><p>There's also the issue of micro-transactions and shifted corporate focus as well. A greater pivot to digital assets likely (albeit not conclusively) means a reduced emphasis on game mechanics and lore/worldbuilding, which means less material for people who like that. That certainly constitutes a legitimate reason to be concerned with the direction which 1D&D is going, and I thought the video did a good job covering most of those points.</p><p></p><p>EDIT: Forgot to talk about the issue of third-party products potentially being harder to integrate into a VTT also.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8852709, member: 8461"] I don't know about superior, but I think that in-person play lacks disadvantages that VTTs necessarily possess, largely with regards to the technological factors inherent in using them. While virtual play is clearly a boon for people who can't otherwise meet in-person, the reliance in internet connectivity opens up several new areas where things can go wrong (I know several people in rural areas, for instance, whose internet connection becomes spotty if it rains; one guy has his connection lag severely if anyone else in his house runs the microwave), etc. And that's before the point about "the medium becomes the message," which strikes me as a legitimate factor to be concerned about. VTTs aren't the same as video games, so I don't think they can necessarily be compared to something like Dragon Age or League of Legends, but there's something to be said for an immersive virtual environment (i.e. a more elaborate, graphically-intensive VTT) creating a [I]sense[/I] of limitations because certain aspects of PC interaction with the game world are programmed to be supported and others aren't. That the type of play sets expectations is something which goes back much further than VTTs, where RPGs are concerned, but they have the potential to inadvertently create new barriers in that regard without meaning to. There's also the issue of micro-transactions and shifted corporate focus as well. A greater pivot to digital assets likely (albeit not conclusively) means a reduced emphasis on game mechanics and lore/worldbuilding, which means less material for people who like that. That certainly constitutes a legitimate reason to be concerned with the direction which 1D&D is going, and I thought the video did a good job covering most of those points. EDIT: Forgot to talk about the issue of third-party products potentially being harder to integrate into a VTT also. [/QUOTE]
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