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<blockquote data-quote="Oofta" data-source="post: 8853045" data-attributes="member: 6801845"><p>It's ... okay for running a single encounter. I think one of my biggest issues is how overly verbose actions are. I always cut them down to the minimum, abbreviated version. I create cards laminate for each monster so I can use later. </p><p></p><p>As an example, picking a random one from my upcoming game, if I use the standard stat block I have to read</p><p style="margin-left: 20px"><em><strong>Fire Breath (Recharge 5–6).</strong></em> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.</p><p>Instead of my version</p><p style="margin-left: 20px"><em><strong>Fire Breath (Recharge 5–6).</strong></em> 60-foot cone; 63 (18d6) fire damage; DC 21 Dex for 1/2 (31).</p> <p style="margin-left: 20px"></p><p>or</p><p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.</p><p>vs</p><p style="margin-left: 20px"><em><strong>Bite.</strong> </em>+14/19 (2d10 + 8) piercing + 7 (2d6) fire; reach 10 ft</p> <p style="margin-left: 20px"></p><p>I don't need to know that it's a melee weapon attack, that it's one target. I only include anything outside of the ordinary, like the 10 foot reach for the bite. Probably not a huge difference, and I'm sure there are descriptions that have a lot more text that adds no additional information I really need to run the monster but for me my abbreviated version is easier at a glance.</p><p></p><p>But running an entire campaign? Yeesh. Nope, I didn't even put encounter descriptions in there when I was trying to use it for monsters. About the only advantage was that I could have my players put in their info as well and then I could glance at their character sheets easily.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8853045, member: 6801845"] It's ... okay for running a single encounter. I think one of my biggest issues is how overly verbose actions are. I always cut them down to the minimum, abbreviated version. I create cards laminate for each monster so I can use later. As an example, picking a random one from my upcoming game, if I use the standard stat block I have to read [INDENT][I][B]Fire Breath (Recharge 5–6).[/B][/I] The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.[/INDENT] Instead of my version [INDENT][I][B]Fire Breath (Recharge 5–6).[/B][/I] 60-foot cone; 63 (18d6) fire damage; DC 21 Dex for 1/2 (31).[/INDENT] [INDENT][/INDENT] or [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +14 to hit, reach 10 ft., one target. [I]Hit:[/I] 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.[/INDENT] vs [INDENT][I][B]Bite.[/B] [/I]+14/19 (2d10 + 8) piercing + 7 (2d6) fire; reach 10 ft[/INDENT] [INDENT][/INDENT] I don't need to know that it's a melee weapon attack, that it's one target. I only include anything outside of the ordinary, like the 10 foot reach for the bite. Probably not a huge difference, and I'm sure there are descriptions that have a lot more text that adds no additional information I really need to run the monster but for me my abbreviated version is easier at a glance. But running an entire campaign? Yeesh. Nope, I didn't even put encounter descriptions in there when I was trying to use it for monsters. About the only advantage was that I could have my players put in their info as well and then I could glance at their character sheets easily. [/QUOTE]
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