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<blockquote data-quote="MNblockhead" data-source="post: 8853874" data-attributes="member: 6796661"><p>I remember arguing with my dad about this in the early 90s. He hated the idea of any subscription-based software, whereas I argued that it was inevitable and would be better for most people in terms of ease of use for non-technical end users. Now that we are well into this being a reality, I still think subscription models work well for many people. My main area of concern is with having so much of my own created content in hosted platforms. They still work better for me than having to manage everything myself, but I'm careful to ensure that the services I use make it easy for me to extract and move my content. </p><p></p><p>I don't ever see this being the case for something like DDB. I happily pay the subscription and it meets my needs well, but for the core books and the adventures I really like, I also buy the physical books. Really there is nothing WotC can do to "take the game away from me". I can easily go analog or use one of the many third-party system neutral VTTs, campaign managers, and other tools that are available. Personally, I find it less likely that WotC will take any action that drives me away. It'll more likely be their inaction or slow development. If someone were to come out with a VTT that modeled the rules of D&D really well, that was simple to use, and for which I could buy prepped adventures from third-party publisher, I could see completely moving out of the WotC ecosystem entirely and maybe buying a book or two every couple of years if I liked the new rules. </p><p></p><p>Even if the most dramatic of the sky-is-falling crowd turns out to be correct in their doom and gloom, I just do not see it affecting me much. In the meantime, I'm enjoying what's on offer and remain positive about most of the proposed changes and upcoming movies, games, etc. It is really difficult for me to get worked up about anything WotC does.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8853874, member: 6796661"] I remember arguing with my dad about this in the early 90s. He hated the idea of any subscription-based software, whereas I argued that it was inevitable and would be better for most people in terms of ease of use for non-technical end users. Now that we are well into this being a reality, I still think subscription models work well for many people. My main area of concern is with having so much of my own created content in hosted platforms. They still work better for me than having to manage everything myself, but I'm careful to ensure that the services I use make it easy for me to extract and move my content. I don't ever see this being the case for something like DDB. I happily pay the subscription and it meets my needs well, but for the core books and the adventures I really like, I also buy the physical books. Really there is nothing WotC can do to "take the game away from me". I can easily go analog or use one of the many third-party system neutral VTTs, campaign managers, and other tools that are available. Personally, I find it less likely that WotC will take any action that drives me away. It'll more likely be their inaction or slow development. If someone were to come out with a VTT that modeled the rules of D&D really well, that was simple to use, and for which I could buy prepped adventures from third-party publisher, I could see completely moving out of the WotC ecosystem entirely and maybe buying a book or two every couple of years if I liked the new rules. Even if the most dramatic of the sky-is-falling crowd turns out to be correct in their doom and gloom, I just do not see it affecting me much. In the meantime, I'm enjoying what's on offer and remain positive about most of the proposed changes and upcoming movies, games, etc. It is really difficult for me to get worked up about anything WotC does. [/QUOTE]
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