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Hasbro Bets Big on D&D
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<blockquote data-quote="mamba" data-source="post: 8856186" data-attributes="member: 7034611"><p>The problem is that it is other gaming media, I do not think these issues are all that transferrable.</p><p></p><p>The main issues revolve around the game being changed to incentivize the player to buy microtransactions. This can be done either by cutting down on grind / advancing faster or by giving some small boost to the player's char.</p><p></p><p>Both of these work great in a video game because everyone is playing the same game with the same rules, all of which is controlled by the computer / developer. I do not see either working well for D&D. There are multiple ways to play an adventure and none of them but this one VTT would allow for the above, so either you need to change the rules just for this one VTT, create specific adventures just for this one VTT (and hope the DMs follow your idea instead of doing what they want, just like they are used to) or you are limited to cosmetics only.</p><p></p><p>Since you have no control over gameplay, unlike in computer games, you are essentially limited to purely cosmetic microtransactions (there are some pretty successful PC games that follow that route, so it's not like you need to get some kind of in game bonus).</p><p></p><p>Given this, I do not see anything but cosmetic options coming with the VTT. And if you think Mr Sparkles the wizard is too much for your Ravenloft campaign, then I guess we will see what you can do about it once the VTT arrives. Personally I'd just let the guy play.</p></blockquote><p></p>
[QUOTE="mamba, post: 8856186, member: 7034611"] The problem is that it is other gaming media, I do not think these issues are all that transferrable. The main issues revolve around the game being changed to incentivize the player to buy microtransactions. This can be done either by cutting down on grind / advancing faster or by giving some small boost to the player's char. Both of these work great in a video game because everyone is playing the same game with the same rules, all of which is controlled by the computer / developer. I do not see either working well for D&D. There are multiple ways to play an adventure and none of them but this one VTT would allow for the above, so either you need to change the rules just for this one VTT, create specific adventures just for this one VTT (and hope the DMs follow your idea instead of doing what they want, just like they are used to) or you are limited to cosmetics only. Since you have no control over gameplay, unlike in computer games, you are essentially limited to purely cosmetic microtransactions (there are some pretty successful PC games that follow that route, so it's not like you need to get some kind of in game bonus). Given this, I do not see anything but cosmetic options coming with the VTT. And if you think Mr Sparkles the wizard is too much for your Ravenloft campaign, then I guess we will see what you can do about it once the VTT arrives. Personally I'd just let the guy play. [/QUOTE]
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