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<blockquote data-quote="LuisCarlos17f" data-source="post: 8856363" data-attributes="member: 6802378"><p>Economy is not only selling products or offering services, it is also the prestige of the companies, the power of the brands, and the trust by the consumers. </p><p></p><p>Digital market is not only VTTs. D&D has got enough experience in the videogame industry, and not always it worked too well.</p><p></p><p>Take care about a possible buble of virtual items.</p><p></p><p>Even when the product was good, the prestige of the VTT could be destroyed by fault of toxic players and DMs. The damage can be worse if the victim was a streamer showing her game. </p><p></p><p>* Why not to produce actual-play shows to promote VTTs?</p><p></p><p>* If One-D&D worked and WotC made money..... why not ordinary videogame studios created their own VTTs based in their IPs?</p><p></p><p>* Even when the product is good, if it is a bad economic year and the people have to save money, then all the companies in the entertaiment industry suffer a fall of sales. My fear is 2023 is going to be a year with lot of troubles in the global economy, and not only by fault of Covid or the Russian-Ukranian war. </p><p></p><p>* You have forgotten totally the no-English-speaker market. And only a little number of titles by 3PPs are translated into other languages.</p><p></p><p>* The market of multiplayer online videogames is very hard. Even big fishes of the industry have failed some time. Then the players are thinking twice before spending the money in a game whose servers could be closed some years after.</p><p></p><p>* The youngest players haven't enough money to buy more sourcebooks, and the older players haven't enough time to play with the friends in the weekend. </p><p></p><p>* M:tG+D&D multiverse could be used to try a new chance/opportunity to forgotten IPs, for example a new version C.O.P.S&Crooks in New Capena, or a fantasy rebooted version of Robotix set in Kaladesh. Of course I know that sounds like a very fool idea, so a fool idea what even it could work.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8856363, member: 6802378"] Economy is not only selling products or offering services, it is also the prestige of the companies, the power of the brands, and the trust by the consumers. Digital market is not only VTTs. D&D has got enough experience in the videogame industry, and not always it worked too well. Take care about a possible buble of virtual items. Even when the product was good, the prestige of the VTT could be destroyed by fault of toxic players and DMs. The damage can be worse if the victim was a streamer showing her game. * Why not to produce actual-play shows to promote VTTs? * If One-D&D worked and WotC made money..... why not ordinary videogame studios created their own VTTs based in their IPs? * Even when the product is good, if it is a bad economic year and the people have to save money, then all the companies in the entertaiment industry suffer a fall of sales. My fear is 2023 is going to be a year with lot of troubles in the global economy, and not only by fault of Covid or the Russian-Ukranian war. * You have forgotten totally the no-English-speaker market. And only a little number of titles by 3PPs are translated into other languages. * The market of multiplayer online videogames is very hard. Even big fishes of the industry have failed some time. Then the players are thinking twice before spending the money in a game whose servers could be closed some years after. * The youngest players haven't enough money to buy more sourcebooks, and the older players haven't enough time to play with the friends in the weekend. * M:tG+D&D multiverse could be used to try a new chance/opportunity to forgotten IPs, for example a new version C.O.P.S&Crooks in New Capena, or a fantasy rebooted version of Robotix set in Kaladesh. Of course I know that sounds like a very fool idea, so a fool idea what even it could work. [/QUOTE]
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