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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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<blockquote data-quote="MGibster" data-source="post: 9094653" data-attributes="member: 4534"><p>I don't know where everyone is from, but a cash-grab is usually described as a product solely, or primarily, designed with the purpose of bringing in an influx of cash quickly with little attention paid to quality or improving the customer experience. Obviously every product a company releases is done so with the expectation that it will generate revenue, some products are even redesigned in an effort to appeal to changing customer tastes and expectations, but that isn't what makes it a cash-grab. </p><p></p><p>I can't really opine as to whether 1st edition AD&D was a cash-grab or not because I have no experince with earlier D&D products. The only edition I thought was a cash-grab was 3.5. The "improvements" they made were so incremental and did not necessitate a new or revised edition requiring me to purchase the core books all over again. And I'm saying that as someone who was excited about the announcement for 3.5 and ended up so disappointed with the product that I walked away from D&D again. As much as I disliked 4th edition, I don't consider that a cash-grab either. WotC was trying to respond to what they thought their customers wanted, but ended up falling flat on their faces.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9094653, member: 4534"] I don't know where everyone is from, but a cash-grab is usually described as a product solely, or primarily, designed with the purpose of bringing in an influx of cash quickly with little attention paid to quality or improving the customer experience. Obviously every product a company releases is done so with the expectation that it will generate revenue, some products are even redesigned in an effort to appeal to changing customer tastes and expectations, but that isn't what makes it a cash-grab. I can't really opine as to whether 1st edition AD&D was a cash-grab or not because I have no experince with earlier D&D products. The only edition I thought was a cash-grab was 3.5. The "improvements" they made were so incremental and did not necessitate a new or revised edition requiring me to purchase the core books all over again. And I'm saying that as someone who was excited about the announcement for 3.5 and ended up so disappointed with the product that I walked away from D&D again. As much as I disliked 4th edition, I don't consider that a cash-grab either. WotC was trying to respond to what they thought their customers wanted, but ended up falling flat on their faces. [/QUOTE]
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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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