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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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<blockquote data-quote="UngainlyTitan" data-source="post: 9095684" data-attributes="member: 28487"><p>I am not so convinced, I am even a little sceptical about pushing the TTRPG online, I wonder if it will just cannibalise the offline version. Of course, that might have added value to the company than the traditional at the table version.</p><p>DM is intimidating, even to the initiated. Matt Mercer has done more, I think, to bring new players and groups to the game than any amount of books or electronic doodads.</p><p>Of course for everyone that looked Critical Role and said "I can do that" there are probably a dozen more that when "Oh! No! I could never match that".</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9095684, member: 28487"] I am not so convinced, I am even a little sceptical about pushing the TTRPG online, I wonder if it will just cannibalise the offline version. Of course, that might have added value to the company than the traditional at the table version. DM is intimidating, even to the initiated. Matt Mercer has done more, I think, to bring new players and groups to the game than any amount of books or electronic doodads. Of course for everyone that looked Critical Role and said "I can do that" there are probably a dozen more that when "Oh! No! I could never match that". Agreed. [/QUOTE]
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Community
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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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