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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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<blockquote data-quote="Golroc" data-source="post: 9096947" data-attributes="member: 7042497"><p>I am skeptical they have the organization, culture and people to build an organization capable of running their own service. I think the best bet for them is to attach their license to a service developed and maintained by a different company. But I do think it makes sense for them to build up experience as you mention and their own services (in a cautious way). The point I was trying to make (similar to one of your points) is that the software space is a very risky one for them to start investing heavily and aggressively in. Perhaps a hybrid model could work where they have some digital competences in-house, but going fully digital on their own? I think the risk of wrecking the company are bigger than the chance of success if they bet everything on in-house digital RPG services.</p></blockquote><p></p>
[QUOTE="Golroc, post: 9096947, member: 7042497"] I am skeptical they have the organization, culture and people to build an organization capable of running their own service. I think the best bet for them is to attach their license to a service developed and maintained by a different company. But I do think it makes sense for them to build up experience as you mention and their own services (in a cautious way). The point I was trying to make (similar to one of your points) is that the software space is a very risky one for them to start investing heavily and aggressively in. Perhaps a hybrid model could work where they have some digital competences in-house, but going fully digital on their own? I think the risk of wrecking the company are bigger than the chance of success if they bet everything on in-house digital RPG services. [/QUOTE]
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Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”
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