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Hasbro CEO Chris Cox talks about D&D on NPRs Here & Now. Topics include Layoffs and OGL.
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<blockquote data-quote="Alzrius" data-source="post: 9308451" data-attributes="member: 8461"><p>I do too, hence my position on why WotC's putting the 5.1 SRD under the CC isn't as safe as people seem to think it is.</p><p></p><p>That strikes me as overly pedantic. When WotC says they're canceling the license, it comes with the understood implication that "you can't publish under this anymore; if you do, we'll protect our IP in court."</p><p></p><p>Rightly so, given how horrible the alternative license was.</p><p></p><p>Which was still pretty bad, hence why the community didn't let up the pressure.</p><p></p><p>Which is the amount of support they seem to want to give to the community they helped build. Because I feel fairly confident that what I outlined before would have little cost to WotC, and a lot of indirect benefit. The <a href="http://www.enworld.org/ericnoah/interview_dancey.html" target="_blank">Skaff Effect</a>, and all that.</p><p></p><p>The community apparently didn't have a strong negotiating position when WotC tried to cancel the OGL either, and look how that turned out. It's almost like giving up before you start is a bad idea.</p><p></p><p>For WotC to further show their support to the community that they helped build, and which has in turn helped them, by making a substantive show of their commitment to open gaming. Like I said, a better OGL would be the thing to do, but apparently some people here can't stomach the idea that WotC should be asked to do anything else.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9308451, member: 8461"] I do too, hence my position on why WotC's putting the 5.1 SRD under the CC isn't as safe as people seem to think it is. That strikes me as overly pedantic. When WotC says they're canceling the license, it comes with the understood implication that "you can't publish under this anymore; if you do, we'll protect our IP in court." Rightly so, given how horrible the alternative license was. Which was still pretty bad, hence why the community didn't let up the pressure. Which is the amount of support they seem to want to give to the community they helped build. Because I feel fairly confident that what I outlined before would have little cost to WotC, and a lot of indirect benefit. The [url=http://www.enworld.org/ericnoah/interview_dancey.html]Skaff Effect[/url], and all that. The community apparently didn't have a strong negotiating position when WotC tried to cancel the OGL either, and look how that turned out. It's almost like giving up before you start is a bad idea. For WotC to further show their support to the community that they helped build, and which has in turn helped them, by making a substantive show of their commitment to open gaming. Like I said, a better OGL would be the thing to do, but apparently some people here can't stomach the idea that WotC should be asked to do anything else. [/QUOTE]
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Community
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*Dungeons & Dragons
Hasbro CEO Chris Cox talks about D&D on NPRs Here & Now. Topics include Layoffs and OGL.
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