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<blockquote data-quote="Wicht" data-source="post: 7668396" data-attributes="member: 221"><p>Eh, as a pretty avid gamer I have to both agree with you and disagree with you. I do think there are games (many, many games), which offer better overall experiences. But of the ones listed, really only "Life" is what I would call a truly bad design (Candy Land, if meant for anyone older than 4 is also bad, but as its actually meant for four year olds, its fine for what it is - a random race game which teaches colors). The others are actually decent for what they are. </p><p></p><p>There are plenty of mass-market games that come and go, but the evergreen are evergreen for a reason. Firstly, they are generally very easy to learn. That right there is a huge plus. Sure Risk devolves easily into a lopsided game, but you can learn it in about 5 minutes, which for a war game is pretty good. Clue is subject to roll and move, but other than that, as a deduction game it's solid. Scrabble in particular is hard to beat, imo for what it does, though I think Word on the Street might come really close to having higher mass-market appeal. Even Monopoly, so often derided, if (huge caveat) you play it as actually written (stop putting money in Free Parking people! It makes the game last forever...), offers an experience that can be pretty rewarding. </p><p></p><p>Many "gamer's games" are actually fairly complex with a much higher learning curve than Scrabble or Risk. While there is reward, imo, for mastering such games, many people simply do not have the inclination. That being said, there are gateway games which have crossover to mass markets and being able to create such a game is actually a very big accomplishment. (Hello Alan Moon!) </p><p></p><p>What we gamers need to do is learn to recognize such games (Ticket to Ride, Splendor, Settlers of Catan, Telestrations, King of Tokyo etc.) and convince our friends and family members to play them with us, and then go out and buy them. But learn to do so without condescension for the games they already know and might like.</p></blockquote><p></p>
[QUOTE="Wicht, post: 7668396, member: 221"] Eh, as a pretty avid gamer I have to both agree with you and disagree with you. I do think there are games (many, many games), which offer better overall experiences. But of the ones listed, really only "Life" is what I would call a truly bad design (Candy Land, if meant for anyone older than 4 is also bad, but as its actually meant for four year olds, its fine for what it is - a random race game which teaches colors). The others are actually decent for what they are. There are plenty of mass-market games that come and go, but the evergreen are evergreen for a reason. Firstly, they are generally very easy to learn. That right there is a huge plus. Sure Risk devolves easily into a lopsided game, but you can learn it in about 5 minutes, which for a war game is pretty good. Clue is subject to roll and move, but other than that, as a deduction game it's solid. Scrabble in particular is hard to beat, imo for what it does, though I think Word on the Street might come really close to having higher mass-market appeal. Even Monopoly, so often derided, if (huge caveat) you play it as actually written (stop putting money in Free Parking people! It makes the game last forever...), offers an experience that can be pretty rewarding. Many "gamer's games" are actually fairly complex with a much higher learning curve than Scrabble or Risk. While there is reward, imo, for mastering such games, many people simply do not have the inclination. That being said, there are gateway games which have crossover to mass markets and being able to create such a game is actually a very big accomplishment. (Hello Alan Moon!) What we gamers need to do is learn to recognize such games (Ticket to Ride, Splendor, Settlers of Catan, Telestrations, King of Tokyo etc.) and convince our friends and family members to play them with us, and then go out and buy them. But learn to do so without condescension for the games they already know and might like. [/QUOTE]
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