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Hasbro CEO: "D&D is Really on a Tear"
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<blockquote data-quote="Celtavian" data-source="post: 7668625" data-attributes="member: 5834"><p>True. 5E seems a lot more well received than 4E. I remember these boards when 4E was released. The edition warring was insane. I haven't seen much edition warring at all on the board. Everything has been relatively quiet. People seem to like this edition of D&D. Heck, I returned from years of playing <em>Pathfinder</em>. I despised 4E. I left the game at that time when the 4E designers told me my loyalty to the game and opinion wasn't worth a damn. Mearls finally built a game for the fans using the novel approach of actually listening to the fans. He made a ton of right decisions. </p><p></p><p>In 5E a lot of my concerns about 3E were addressed while keeping many of the things I loved about D&D. Mearls and the team made magic versatile, powerful, and fun again. They eliminated the insane crit damage that caused so many problems in 3E. They eliminated the "caster can do everything and then some" 3E caster that grew worse and worse as you leveled up, while still making casters feel like D&D casters. They condensed feats. They eliminated the ability to continually increase statistics to levels that caused problems. They incorporated the ability to create encounters with a wider threat range making for more interesting and varied options for DMs such as making an orc army still dangerous to level 20 characters. They eliminated the feel that all characters were the same that 4E introduced. Most importantly they listened to the community rather than dictated to the community like the 4E designers did. It still pisses me off when I think back to the lead 4E designer telling D&D gamers that this was now D&D and what they felt didn't much matter. Pretty disappointing stance by WotC. I'm glad Mearls didn't have that attitude when designing 5E.</p><p></p><p>5E is a great version of D&D for players and DMs. Is it going to be perfect for everyone? No one has yet made that game. I think it definitely took D&D in the right direction. I think to coin a term from <em>Lord of the Rings</em>, it will show its quality in the years to come.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7668625, member: 5834"] True. 5E seems a lot more well received than 4E. I remember these boards when 4E was released. The edition warring was insane. I haven't seen much edition warring at all on the board. Everything has been relatively quiet. People seem to like this edition of D&D. Heck, I returned from years of playing [I]Pathfinder[/I]. I despised 4E. I left the game at that time when the 4E designers told me my loyalty to the game and opinion wasn't worth a damn. Mearls finally built a game for the fans using the novel approach of actually listening to the fans. He made a ton of right decisions. In 5E a lot of my concerns about 3E were addressed while keeping many of the things I loved about D&D. Mearls and the team made magic versatile, powerful, and fun again. They eliminated the insane crit damage that caused so many problems in 3E. They eliminated the "caster can do everything and then some" 3E caster that grew worse and worse as you leveled up, while still making casters feel like D&D casters. They condensed feats. They eliminated the ability to continually increase statistics to levels that caused problems. They incorporated the ability to create encounters with a wider threat range making for more interesting and varied options for DMs such as making an orc army still dangerous to level 20 characters. They eliminated the feel that all characters were the same that 4E introduced. Most importantly they listened to the community rather than dictated to the community like the 4E designers did. It still pisses me off when I think back to the lead 4E designer telling D&D gamers that this was now D&D and what they felt didn't much matter. Pretty disappointing stance by WotC. I'm glad Mearls didn't have that attitude when designing 5E. 5E is a great version of D&D for players and DMs. Is it going to be perfect for everyone? No one has yet made that game. I think it definitely took D&D in the right direction. I think to coin a term from [I]Lord of the Rings[/I], it will show its quality in the years to come. [/QUOTE]
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