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<blockquote data-quote="Art Waring" data-source="post: 8838695" data-attributes="member: 7037141"><p>I just like to keep informed, because sometimes parallels can be seen in the ttrpg industry, for example: licensed IP's tend to do well to ok for the initial run in both ccgs & ttrpgs, but eventually taper off or end with the end of the license (and they are often not renewed). </p><p></p><p>You can look at star wars as a good example of having a successful run of both several ttrpgs & several ccgs, except each ccg sw game was discontinued because the licensing often became too costly to retain while the games failed to earn enough to keep the license and keep printing the game, same with many of the rpg's published for sw.</p><p></p><p>Of course, some of it means nothing at all in relation to the entire industry, but its just something that interests me, and I have a habit of doing deep dives into unimportant subjects, part of my conditioning from my college days I guess.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8838695, member: 7037141"] I just like to keep informed, because sometimes parallels can be seen in the ttrpg industry, for example: licensed IP's tend to do well to ok for the initial run in both ccgs & ttrpgs, but eventually taper off or end with the end of the license (and they are often not renewed). You can look at star wars as a good example of having a successful run of both several ttrpgs & several ccgs, except each ccg sw game was discontinued because the licensing often became too costly to retain while the games failed to earn enough to keep the license and keep printing the game, same with many of the rpg's published for sw. Of course, some of it means nothing at all in relation to the entire industry, but its just something that interests me, and I have a habit of doing deep dives into unimportant subjects, part of my conditioning from my college days I guess. [/QUOTE]
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