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Hasbro gains big time from D&D, Magic, Monopoly, and Baldur's Gate 3
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9130327" data-attributes="member: 6802378"><p>I wonder how could be a solo mass-battle mode within D&D Beyond. The monsters have been designed for a 1v4, but a mass battle is too different. One hero could defeat complete squads as if it was a musou videogame, or a squad of archers or a giant crossbow could kill too soon an enemy like an elephant or a giant.</p><p></p><p>If now they were creating a videogame of Dragonlance, the characters could be redesigned after the release of the action-live production. They have said nothing about the projects they are working, not even the name of the videogame studios.</p><p></p><p>A D&D LEGO animated production could be perfect to promote the brand among the smaller children, a comedy for all the family with strange monsters. </p><p></p><p>Other suggestion is more game-live shows using the VTT, but I would advice subtitles for no-English speakers. Also other option could be using IA for automatic translations. A virtual avatars, expersing emotions with "emojis" o "poses".</p><p></p><p>* Hasbro has got a lot of old and forgotten franchises. Maybe these need a reimagination because it may be easier than starting totally from zero. The reboot of My Little Pony worked even better than the original cartoon.</p><p></p><p>* Could Hasbro to sell "Endless Quest" gamebooks as a digital product? But cheaper.</p><p></p><p>* Even if Hasbro wanted to bet more for the videogame industry, today the global economy doesn't allow serious risks. Even the next year some companies could be cheaper for an acquisition.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9130327, member: 6802378"] I wonder how could be a solo mass-battle mode within D&D Beyond. The monsters have been designed for a 1v4, but a mass battle is too different. One hero could defeat complete squads as if it was a musou videogame, or a squad of archers or a giant crossbow could kill too soon an enemy like an elephant or a giant. If now they were creating a videogame of Dragonlance, the characters could be redesigned after the release of the action-live production. They have said nothing about the projects they are working, not even the name of the videogame studios. A D&D LEGO animated production could be perfect to promote the brand among the smaller children, a comedy for all the family with strange monsters. Other suggestion is more game-live shows using the VTT, but I would advice subtitles for no-English speakers. Also other option could be using IA for automatic translations. A virtual avatars, expersing emotions with "emojis" o "poses". * Hasbro has got a lot of old and forgotten franchises. Maybe these need a reimagination because it may be easier than starting totally from zero. The reboot of My Little Pony worked even better than the original cartoon. * Could Hasbro to sell "Endless Quest" gamebooks as a digital product? But cheaper. * Even if Hasbro wanted to bet more for the videogame industry, today the global economy doesn't allow serious risks. Even the next year some companies could be cheaper for an acquisition. [/QUOTE]
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Hasbro gains big time from D&D, Magic, Monopoly, and Baldur's Gate 3
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