Haste and full round casting.

Kae'Yoss

First Post
Hi. I don't know if that question has been asked before (search still disabled):
When you're hasted and cast a full round spell, when will it come into effect? Will it still be completed before your next turn (and you can cast another spell in between, with your haste partial action, or move or something), or will it come into effect in the same round (cause of your partial action, assuming it hasn't been used in the same round, before you started to cast)?
 

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According to Tome and Blood, if you spend you partial action (from Haste) and your standard action one after the other, you can cast your full-round spell and still have a move-equivalent action left.
 

Make of it what you will...
How does Haste affect the casting of full-round spells?
I have read the relevant parts of the FAQ, T&B abd PHB, and I'm still not sure how it's supposed to work.

Every partial action you spend counts as half a full-round, action, see
page 80 in Tome and Blood.


Douglas the Druid is hasted (round 1), and as he starts his turn in round 2 he wants to get of his "Summon Nature's Ally" and "Animal Growth" spells as quickly as possible.

1. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), and the partial action occurs on his turn, the summon spell must be completed _immediately_ and he can use his partial action to cast Animal Growth. The *big* animal attacks right after Douglas' turn, in round 2.

2.Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), he gets his partial action right _before_ his next turn (one round later), when the summon spell is finished. The *big* animal attacks in round 3, right before Douglas' turn.

3. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). He uses his remaining partial action to finish the spell on his turn. The (still normal sized) animal attacks right after Douglas turn, in round 2.

Correct.

4. Other

#3 is correct.

Skip Williams
RPG R&D
 

Every partial action you spend counts as half a full-round, action, see page 80 in Tome and Blood.


In the unique event that you are hasted and "restricted to partial actions" - you net a full round action.

Each partial action counts as "half" of a full round action. Two halves make one whole last I checked.

and ya wonder why haste and slow counter one another...
 

Magus_Jerel said:
Each partial action counts as "half" of a full round action. Two halves make one whole last I checked.

and ya wonder why haste and slow counter one another...

False; true; no, I don't.
 

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