I have a (possibly silly) question about the Haste spell.
I know that there is a Fort Save associated with the spell, which is assumed that the players voluntarily fail when the spell is cast, but I noticed that there is Spell Resistance associated with the spell. Why?
Is it there as a balance factor, because the caster has to wait until the party lowers their spell resistance? For example, a group of Drow would have to use their first round of combat to turn off their SR in order to benefit from the spell.
How do you handle it in your games?
I know that there is a Fort Save associated with the spell, which is assumed that the players voluntarily fail when the spell is cast, but I noticed that there is Spell Resistance associated with the spell. Why?
Is it there as a balance factor, because the caster has to wait until the party lowers their spell resistance? For example, a group of Drow would have to use their first round of combat to turn off their SR in order to benefit from the spell.
How do you handle it in your games?