Wraith-Hunter
First Post
Li Shenron said:I think it's a fair risk.
However if you don't want the risk, consider that there are other options beside asking the DM for a replacement of the whole summon familiar ability:
- Bring the familiar with you in your adventures, but not in combat: the main bonus granted works within 1 mile, so leaving the familiar outside of the dungeon for example may often mean that you don't lose that bonus. The price to pay is to lose Alertness (something you can live without) and the possible aid of the familiar during combat (which you wouldn't do anyway because of the risks).
- Leave the familiar at home: you lose all benefits during adventures, but sometimes you may use them when doing something within the town. Furthermore, remember that combat is only one of many uses for a a familiar: there's messenger, scout, tracker, alarm... all of which threaten it less than a fight.
- Look for spells and items (e.g. in T&B) specifically designed to protect the familiar.
I just wanted to comment that this is a sub standard approach. Familiars can be VERY powerfull and are a part of the class. Frankly a bit more powerfull than a feat depending on your level. Some players/dms HATE pets and so forth and many times is just 'forgotten equipment' on the sheet. It is not a big deal to swap it out for a feat IMHO. In fact a character is generally LESS powerfull in doing so. Most feats are not as good.
I had some really nasty NPCs with very well implemented familiars in the last campaign I ran. It made the encounter very difficult for the players. But I like to optimize whether it is an NPC or PC. We had 4 arcane casters in the group at the time. 3 of them I let take a feat instead of a familliar and I can't remeber what kind of familiar the other one had. They didn't use it very well, and we always forgot about it. I always did with effects that could have damaged it, likewise the player forget as well. It was just a +2 to some ability and alertness. I don't even know if they realized they were just fighting a familiar and not a magical best of some sort.
So if a player wants feat instead, give them one generally it is less powerfull! Some of the abilities in UA and other books are more powerfull than feats and as good as a well played familiar.