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have 3rd parties gotten the srd yet?
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<blockquote data-quote="SSquirrel" data-source="post: 3846844" data-attributes="member: 5202"><p>Orcus>I understand that it definitely sucks not knowing when/if the OGL info will be passed on so you can fully develop the products, but what % of say an adventure is completely dependent on that? What % of the work is the fluff part...story, rough outline of possible encounters, etc? Isn't it possible to go ahead and write up the rough version of the adventure, write all the story elements out, rough character ideas for NPCs (4th level wizard bad guy here, a group of monsters equal to a 3rd level encounter here, preferrably orcs once we have stats, etc, 5th level trap/distinctive environment encounter here) and then once you have the material throw some stats together, playtest and tweak? I would think if all the rough guidelines are already there, that would speed things along once the actual info arrives.</p><p></p><p>Yes I'd imagine having a couple of bonus months to do in house gaming w/the new rules, really feel out all of the new information would be fantastic, but how much lead time like that happened for 3E? Or even worse 3.5? 3.5 wasn't the large change 3E was from the previous edition of course. </p><p></p><p>I'm not trying to be a smartass or claim adventure designing (or any other aspect of gaming) is easy. I can come up w/lots of character ideas personally, but please god don't make me come up with a name, I'm just awful at that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I've had characters go w/no name for the first 2 or 3 sessions until I have a really good idea of the character and have figured out what I want them to be called heh. I'm sure you guys already have a lot of ideas down on paper prior to receiving the info from WOTC, but I'm just curious how developed those things get. Is it just a few very rough ideas in a notebook and a general idea of level range? Is it (or will it be) a more developed story like I mention above, simply lacking all the actual crunch? I'm just very curious about the process of everything really.</p><p></p><p>Oh and total tangent, hopefully if things at work slow down in the near future Chris Boll may have some spare time on his hands <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Shameless plug for a college buddy who I know has worked for ya before.</p><p></p><p>Orcus said:</p><p></p><p></p><p>Fixed that for ya Clark. I keed! I keed! I seriously wonder sometimes how many decades would be totaled up if you added up all the months (and occasionally years) of delay from teh first time Kevin mentions a product release date and when it'sactually available in stores.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3846844, member: 5202"] Orcus>I understand that it definitely sucks not knowing when/if the OGL info will be passed on so you can fully develop the products, but what % of say an adventure is completely dependent on that? What % of the work is the fluff part...story, rough outline of possible encounters, etc? Isn't it possible to go ahead and write up the rough version of the adventure, write all the story elements out, rough character ideas for NPCs (4th level wizard bad guy here, a group of monsters equal to a 3rd level encounter here, preferrably orcs once we have stats, etc, 5th level trap/distinctive environment encounter here) and then once you have the material throw some stats together, playtest and tweak? I would think if all the rough guidelines are already there, that would speed things along once the actual info arrives. Yes I'd imagine having a couple of bonus months to do in house gaming w/the new rules, really feel out all of the new information would be fantastic, but how much lead time like that happened for 3E? Or even worse 3.5? 3.5 wasn't the large change 3E was from the previous edition of course. I'm not trying to be a smartass or claim adventure designing (or any other aspect of gaming) is easy. I can come up w/lots of character ideas personally, but please god don't make me come up with a name, I'm just awful at that ;) I've had characters go w/no name for the first 2 or 3 sessions until I have a really good idea of the character and have figured out what I want them to be called heh. I'm sure you guys already have a lot of ideas down on paper prior to receiving the info from WOTC, but I'm just curious how developed those things get. Is it just a few very rough ideas in a notebook and a general idea of level range? Is it (or will it be) a more developed story like I mention above, simply lacking all the actual crunch? I'm just very curious about the process of everything really. Oh and total tangent, hopefully if things at work slow down in the near future Chris Boll may have some spare time on his hands ;) Shameless plug for a college buddy who I know has worked for ya before. Orcus said: Fixed that for ya Clark. I keed! I keed! I seriously wonder sometimes how many decades would be totaled up if you added up all the months (and occasionally years) of delay from teh first time Kevin mentions a product release date and when it'sactually available in stores. [/QUOTE]
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